Journal of Computer Science Contributions (Jucosco)
Vol. 5 No. 1 (2025): Januari 2025

Penerapan Teknologi Augmented Reality 3D Sebagai Media Pembelajaran Anak Usia Dini

Fadillah P, Yoga (Unknown)
Handayani, Dwipa (Unknown)
Fathurrozi, Ahmad (Unknown)
Yusuf, Dani (Unknown)
Yasir, Muhammad (Unknown)
Hidayat, Agus (Unknown)



Article Info

Publish Date
19 Feb 2025

Abstract

Traditional learning methods that rely on books and static images often fail to effectively capture children's attention and help them understand the material. This is one of the challenges in increasing learning motivation. To address this issue, an Android-based AR application was developed to teach vowel letters to kindergarten children. By using the fast corner detection algorithm and Unity3D, AR offers a more engaging and effective approach compared to conventional methods. The implementation stages include designing, developing, and testing the application by involving kindergarten children as research subjects to assess the effectiveness of the application. The goal of this PKM is to enhance children's interest in learning, facilitate the understanding of vowel letter concepts, and provide an innovative and interactive learning method. Research results show that AR has the potential to increase children's interest in learning and facilitate the understanding of vowel letter concepts.

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Journal Info

Abbrev

jucosco

Publisher

Subject

Computer Science & IT

Description

Jucosco merupakan jurnal ilmiah yang menyajikan hasil karya ilmiah yang bersumber dari program pengabdian dan pemberdayaan masyarakat di Indonesia. Artikel ilmiah dimaksud berupa kajian implementasi dari program pengabdian dan pemberdayaan kepada masyarakat yang dapat dipertanggungjawabkan serta ...