SKANIKA: Sistem Komputer dan Teknik Informatika
Vol 8 No 1 (2025): Jurnal SKANIKA Januari 2025

PENERAPAN METODE FINITE STATE MACHINE PADA GAME EDUKASI SEJARAH “LEGACY OF SISINGAMANGARAJA XII” MENGGUNAKAN RPG MAKER MV

Prayogo, M. Fahrozy (Unknown)
Usman, Ari (Unknown)
Khairani, Sumi (Unknown)



Article Info

Publish Date
30 Jan 2025

Abstract

Legacy of Sisingamangaraja XII" is an educational game designed to enhance young people's understanding of the struggle of Sisingamangaraja XII, an Indonesian national hero who fought against Dutch colonialism in the 19th century. This research employed the ADDIE model (Analyze, Design, Develop, Implement, Evaluate) to ensure the game's effectiveness. Developed using RPG Maker MV and the Finite State Machine (FSM) method, the game successfully increased interactivity by regulating the dynamic behavior of Non-Playable Characters (NPCs), enabling dialogues, providing clues, and responding to player actions realistically. The results of the evaluation showed that 81% of respondents felt positive about their gaming experience, 82% experienced an increase in historical understanding, and 84% considered the game to be an effective learning medium. FSM proved to enhance the depth of interaction and realism in gameplay, providing an immersive and enjoyable learning experience. This research concludes that "Legacy of Sisingamangaraja XII" is an effective and innovative interactive learning tool with potential for application to other historical materials.

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Journal Info

Abbrev

SKANIKA

Publisher

Subject

Computer Science & IT Control & Systems Engineering Engineering

Description

SKANIKA: Sistem Komputer dan Teknik Informatika adalah media publikasi online hasil penelitian yang diterbitkan oleh Program Studi Sistem komputer dan Teknik Informatika, Fakultas Teknologi Informasi, Universitas Budi Luhur. Scope atau Topik Jurnal: Kriptografi, Steganografi, Sistem Pakar / ...