This research is motivated by where online games are currently mushrooming in the community from children to adults. Where the fun features and strategies of the game cause some students to secretly bring their cellphones to school with the aim of continuing their online games which are still pending.. Data analysis used simple linear regression analysis. Social behavior. By using a one-way test, HO is accepted and Ha is rejected. The significance result of 0.000 < 0.05 illustrates that there is a significant influence between the use of online games on social behavior.
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