Neptunus: Jurnal Ilmu Komputer dan Teknologi Informasi
Vol. 3 No. 1 (2025): Februari : Neptunus : Jurnal Ilmu Komputer Dan Teknologi Informasi

Analisis dan Perbandingan Media Interaktif Kahoot dan Quizizz dalam Kemudahan Pembelajaran

Aditya Ahmad Fauzi (Unknown)
Fithriawan Nugroho (Unknown)
Wahyu Putra (Unknown)
Yossa Agung Pratama (Unknown)
Andria Rezki (Unknown)
Tri Dewi Yuni Utami (Unknown)



Article Info

Publish Date
19 Feb 2025

Abstract

Technological advancements have significantly impacted education, including more interactive learning methods. Kahoot and Quizizz are two platforms that utilize gamification to enhance student engagement in learning. This study aims to analyze and compare these interactive media in terms of ease of use, student engagement, and effectiveness in providing feedback. Using a qualitative method and a case study approach, data was collected through interviews and observations of teachers and students utilizing both platforms. The study's findings indicate that Kahoot is more effective in boosting student motivation through a competitive system, whereas Quizizz excels in independent learning flexibility and providing more detailed result reports. Therefore, the utilization of these platforms should be adjusted according to the learning objectives to be achieved..

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Journal Info

Abbrev

Neptunus

Publisher

Subject

Computer Science & IT

Description

hasil-hasil penelitian di bidang Ilmu Komputer Dan Teknologi Informasi. Neptunus : Jurnal Ilmu Komputer Dan Teknologi Informasi berkomitmen untuk memuat artikel berbahasa Indonesia yang berkualitas dan dapat menjadi rujukan utama para peneliti dalam bidang Ilmu Komputer Dan Teknologi ...