MASALIQ: Jurnal Pendidikan dan Sains
Vol 5 No 2 (2025): MARET

Rancang Bangun Game Digital Pembelajaran Bilangan Bulat Berbasis Role Playing Games di SD Islam Al-Huda 2 Kediri

Sarbini, Riska Nurtantyo (Unknown)
Afiyah, Dyah Nurul (Unknown)
Mukminna, Halimahtus (Unknown)



Article Info

Publish Date
28 Feb 2025

Abstract

Currently, it is undeniable that the use of smartphones has penetrated all circles, including young children. In the use of smart phones, in addition to being used for communication media, they are also used as digital game game media. In the study, the researcher combined the learning process with video game games in the learning process of mathematical integer operations with the type of Role Playing Games (RPG) games. The purpose of this study is to determine the Narrative Imitation, Entertainment, Simulation and Interaction (NESI) model in Role Playing Games on integer operation learning. The research method used is quantitative by using data sources from questionnaires and observations. The results of the study showed that the calculation of the results of the influence of the player's initial condition obtained a score of 76.4%, namely the pretest phase, there was an increase in scores of 11.2% to 87.6% in the middle test, namely learning using traditional methods and an increase of 18.8% to 95.2% at the end of the assessment. Furthermore, the analysis of game performance obtained a total average score of 90.78% of the aspects tested, so that the implementation of Role Playing Games (RPG) games has a positive influence on students in understanding mathematics lessons.

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Journal Info

Abbrev

masaliq

Publisher

Subject

Religion Education Social Sciences

Description

MASALIQ: Jurnal Pendidikan dan Sains was published by Lembaga Yasin alSys which was published six times a year, January, March, May, July, September and November with a minimum of 5 articles. The journal aims to provide a forum for scholarly understanding of the field of education and plays an ...