Improving the quality of education requires innovation in teaching media, especially for Mathematics, which is often considered difficult by students. This study aims to evaluate the effectiveness of Animaker as a learning medium on the academic performance of fourth-grade students at SD Pelita Hati. A quasi-experimental method with a pretest-posttest control group design was employed. The experimental group used Animaker, while the control group relied on traditional lecture methods. Data were collected through learning achievement tests and analyzed using a t-test. The findings revealed that the experimental group achieved a higher average posttest score (84.85) compared to the control group (77.68), with a statistically significant difference (p < 0.05). In conclusion, Animaker is effective in enhancing students' learning outcomes and creating a more engaging and interactive learning experience.
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