Jurnal Pendidikan MIPA
Vol 25, No 3 (2024): Jurnal Pendidikan MIPA

Developing Learning Media based on AR-VR to Enhance Junior High School Students’ Understanding of Human Digestive System Materials

Zainur Rasyid Ridlo (University of Jember)
Rayendra Wahyu Bachtiar (University of Jember)
Sri Wahyuni (University of Jember)
I Ketut Mahardika (University of Jember)
Iwan Wicaksono (University of Jember)
Silvi Putri Ayu Ningsih (University of Jember)
Efrika Marsya Ulfa (University of Jember)
Nurul Iqdami Zuniari (University of Jember)



Article Info

Publish Date
23 Dec 2024

Abstract

The research aims to develop an Android-based Augmented-Virtual Reality learning medium on digestive system materials for junior high school on human digestive system materials. The study implemented an instructional design model based on ADDIE, with eight classroom meetings to assess student learning outcomes. Pretest and posttest scores were used to calculate the N-gain score, reflecting the students’ improvement in understanding the material. The study involved 40 students. The results showed a significant improvement in student performance, with an N-gain score of 0.62, indicating moderate learning gains. The practical application of the media was deemed feasible, and students reported high levels of engagement and satisfaction with the media. These findings suggest that the learning media effectively supported the students' comprehension and engagement in science, and the use of the ADDIE model provided a structured approach to assessing its impact on learning. The creation of Augmented-Virtual Reality on Assemblr edu and MilleaLab application also seems simple so that it can be easy for developers to create the desired material.       Keywords: learning media, augmented-virtual reality, assemblr edu, millealab, ADDIEDOI: http://dx.doi.org/10.23960/jpmipa/v25i3.pp1297-1316

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Journal Info

Abbrev

jpmipa

Publisher

Subject

Education

Description

Jurnal Pendidikan MIPA (JPMIPA) focused on mathematics education, science education, and the use of technology in the educational field. In more detail, the scope of interest are, but not limited to: STEM/STEAM Education Environmental and Sustainability Education Scientific Literacy Computer-based ...