Pendas : Jurnah Ilmiah Pendidikan Dasar
Vol. 10 No. 01 (2025): Volume 10, Nomor 01, Maret 2025

DAMPAK GAME ONLINE TERHADAP KONSENTRASI DAN HASIL BELAJAR SISWA DI KELAS

Samsudin (Unknown)
Babang Robandi (Unknown)
Siti Halimah (Unknown)



Article Info

Publish Date
19 Feb 2025

Abstract

The rapid advancement of digital technology has led to the rise of online gaming, which has significantly affected various aspects of daily life, including education. This study aims to analyze the impact of online games on students' concentration and academic performance in the classroom. Online games can have both positive and negative effects on students. On the positive side, certain games are designed to enhance cognitive skills, such as critical thinking, strategy, and teamwork. However, the negative effects are more pronounced in students who become addicted to online gaming. Excessive time spent playing games can interfere with study time, reduce concentration in class, and hinder academic achievement. Students who frequently play online games tend to be more easily distracted, struggle to maintain focus, and become disengaged during lessons. Research findings indicate a significant negative correlation between the amount of time spent playing online games and academic performance. Students who spend longer hours gaming tend to have lower academic scores compared to those who game less. Therefore, it is crucial for schools and parents to monitor online game usage and set appropriate time limits to prevent it from disrupting effective learning.

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Journal Info

Abbrev

pendas

Publisher

Subject

Other

Description

Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education ...