In this modern era, on line game become trending topic. Generally, most of people receive game development anthusiastically. The fact, the researchers found that there are many people  spend their spare time in online game center. Moreover, playing online game English Version can affect the studentsâ English achievement. By playing online game, the students or players will try to understand the instruction stated using English. They will have many English vocabularies on the game then it will increase the English achievement at the school. This research is correlation design which tries to find the correlation between Playing Online Game English Version and Studentsâ English Achievement by using Pearson Product Moment formula. The population is the students of the third grade of Vocational Senior High School 3 Pamekasan. which consist of 11 classrooms The result. The number of all class consists of 289 students, then the researcher take 33 students as a sample. The result of this research shows that playing online game has a high/strong correlation to the studentsâ English achievement of the third grade of Vocational Senior High School 3 of Pamekasan. It is proven by observed rxy (0,739) is higher than ârâ table of product moment in significance level 5% (0,344) and 1% (0,442). (0,344) means ârâ table value of product moment in significance level 5% of 33 respondent. While (0,442) means ârâ table value of product moment in significance level 1% of 33 respondent. And (0,739) get from the computation of data analysis both variable X (playing game online) and variable Y (Studentsâ English achievement).
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