e-Journal of ELTS (English Language Teaching Society)
Vol. 12 No. 1 (2024)

APPLYING TABOO GAME IN IMPROVING VOCABULARY MASTERY OF GRADE VII STUDENTS OF SMPN 4 LUWUK

Aprianto (Unknown)
R. Mertosono, Sudarkam (Unknown)
Wahyudin, Wahyudin (Unknown)



Article Info

Publish Date
20 Apr 2025

Abstract

This research aims to prove that applying taboo games can improve the vocabulary mastery of grade seven students of SMP Negeri 4 Luwuk. The research applied pre-experimental design. The population was 88 students in the academic year 2022/2023. The samples were 28 students selected employing purposive sampling technique. A vocabulary test was used when collecting the data for this research. The test was administered twice, namely pre-test and post-test. The data were analyzed statistically using a .05 level of significance and 28 degrees of freedom. The data analysis found that the students’ mean score on the pre-test was 56.27, lower than the post-test’s mean score, 79.17. A comparison of the two tests of scale describes that t-counted value = 12.241> t-table value = 1.701. Therefore, Hawas accepted, and Ho was rejected. It can be concluded that applying taboo games improve the students’ vocabulary mastery.

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Journal Info

Abbrev

elts

Publisher

Subject

Education Languange, Linguistic, Communication & Media

Description

e-Journal of ELTS (English Language Teaching Society) is an electronic open-access journal that aims to publish the latest research results in the area of English education from academicians, professionals, and other practitioners at all levels of English education. The journal coverage includes the ...