JME (Journal of Mathematics Education)
Vol. 6 No. 2 (2021): JME

Interest in Gamification Learning Based on Student Learning Styles

Farman Farman (Universitas Sembilanbelas November Kolaka)
Chairuddin Chairuddin (Universitas Sembilanbelas November Kolaka)
Marniati Marniati (Universitas Sembilanbelas November Kolaka)



Article Info

Publish Date
20 Dec 2021

Abstract

This study aims to analyze student interest in gamification-assisted learning in terms of student learning styles. This research is a type of descriptive research using a qualitative approach. The subjects are students of the Mathematics Education Study Program, Faculty of Teacher Training and Education, USN Kolaka, a research course program with 20 students. The data collection technique used in this research is to use a questionnaire. The instrument used in this study was a questionnaire of learning styles and interest in learning in gamification-assisted learning. According to Miles and Huberman, the data analysis technique used in this study is a qualitative data analysis technique, namely data reduction, data presentation, and conclusion drawing. The results showed (1) the average student interest in gamification-assisted learning with word walls was in the high category, (2) student learning styles in research subjects mostly tended to be multimodal (60%), and (3) students with unimodal learning styles have high interest, bimodal, and trimodal learning styles have a very high interest in learning with gamification-assisted learning.

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Journal Info

Abbrev

JME

Publisher

Subject

Mathematics

Description

The Journal of Mathematics Education (JME) aims to serve as a scientific platform for researchers, practitioners, and educators in the field of mathematics education to publish their original research. JME welcomes contributions that advance theory, practice, and policy in mathematics education ...