EDUNOMIC : JURNAL ILMIAH PENDIDIKAN EKONOMI FAKULTAS KEGURUAN DAN ILMU PENDIDIKAN
Vol 13 No 1 (2025): EDISI MARET

PENGARUH GAME EDUKATIF TERHADAP KEMAMPUAN PEMBELAJARAN SISWA AKUNTANSI KELAS X SMK Negeri 1 KEDAWUNG KOTA CIREBON

Anisa Riva Anggraeni (Unknown)



Article Info

Publish Date
16 Mar 2025

Abstract

This study aims to determine how the effect of educational games on the accounting learning ability of class X students of SMK Negeri 1 Kedawung. This type of research uses a quasi-experimental design. This research was conducted with all students of class X Accounting institutions and finance (AKL) 3 as the control class and X Accounting institutions and finance (AKL) 2 as the experimental class. This data analysis technique uses normality test, homogeneity test, hypothesis testing, paired t test, and t test. The results stated that student learning outcomes for the cognitive domain in the control class obtained an average posttest score of 83.39. In the experimental class, the average value of the posttest results was 82.53 so that it was smaller than the average value in the control class. So it can be concluded that the use of educational game-based learning media is very sufficient with student learning outcomes so that during accounting subjects as interactive media. Keywords: learning media, Quizizz, and Learning outcomes.

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Journal Info

Abbrev

edunomic

Publisher

Subject

Economics, Econometrics & Finance Education Social Sciences

Description

Edunomic: Jurnal Ilmiah Pendidikan Ekonomi merupakan jurnal interdisipliner yang mempublikasikan kajian-kajian pustaka, penelitian empiris, review buku terkait dengan pengembangan keilmuan dalam bidang Pendidikan Ekonomi. Ruang lingkup artikel ilmiah yang dapat diterbitkan dalam Edunomic ini adalah ...