Jurnal Pendidikan Progresif
Vol 13, No 3 (2023): Jurnal Pendidikan Progresif

Grow the Plant!: An Environmental-Themed Board Game as A Sustainable Living Learning Medium for Elementary School Students

Nisa, Fika Khoirun (Unknown)
Fahminnansih, Fenty (Unknown)
Erdiana, Setya Putri (Unknown)



Article Info

Publish Date
24 Apr 2025

Abstract

Grow the Plant!: An Environmental-Themed Board Game as A Sustainable Living Learning Medium for Elementary School Students. Objectives: This research aims to enhance awareness and understanding of sustainability issues through an enjoyable educational game at the UNESA Laboratory Elementary School. Methods: This research employs the Design Thinking method with qualitative data analysis. There were 20 participants aged 8-12 years who participated in answering the research questionnaire. Data is presented and described based on the percentages obtained from the questionnaire results. Findings: This research indicates that 90% of the users of the "Grow the Plant!" board game better understand the importance of plants for environmental sustainability and examples of actions in caring for plants in daily life. Conclusion: Through a board game approach, children can develop awareness and commitment to fostering a positive attitude towards the environment, stimulate their interest in plant cultivation, and provide a foundational understanding of the importance of sustainable living Keywords: board game, sustainable living, elementary school.DOI: http://dx.doi.org/10.23960/jpp.v13.i3.202318 

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Journal Info

Abbrev

jpp

Publisher

Subject

Education

Description

urnal Pendidikan Progresif is an academic journal that published all the studies in the areas of education, learning, teaching, curriculum development, learning environments, teacher education, educational technology, educational developments from various types of research such as surveys, research ...