Realisasi: Ilmu Pendidikan, Seni Rupa dan Desain
Vol. 2 No. 2 (2025): April: Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain

Pengaruh Model Pembelajaran Teams Game Tournament (TGT) Terhadap Motivasi dan Hasil Belajar Siswa pada Mata Pelajaran Sejarah di MAN 3 Jombang

Anisa Fitri Nabila (Unknown)
Dita Hendriani (Unknown)



Article Info

Publish Date
28 Apr 2025

Abstract

This study aims to determine the effect of Teams Games Tournament (TGT) learning model on the motivation and learning outcomes of grade X students in History subjects at MAN 3 Jombang. The background of this study is the low motivation of students to learn due to the use of conventional learning models that tend to make students passive, bored, and less interested. The TGT model is considered an alternative because it can increase students' active involvement in the learning process. This research used a quantitative approach with quasi experiment method. The research samples were students from class X-11, which was the experimental class, and X-15, which was the control class. Data collection techniques included questionnaires, tests, and documentation. Data analysis was done by prerequisite test (normality and homogeneity), Independent Sample t-Test test, and MANOVA test. The results showed that the TGT learning model had a significant effect on learning motivation, with the value of tcount (9.180) > ttable (2.022) and Sig. 0,000 < 0,05. In addition, TGT also has a significant effect on learning outcomes, with tcount (7.979) > ttable (2.022) and Sig. 0,000 < 0,05. Simultaneously, TGT affects student motivation and learning outcomes based on MANOVA test (Sig. 0.000 < 0.05).

Copyrights © 2025






Journal Info

Abbrev

Realisasi

Publisher

Subject

Arts Education

Description

journal include the Education, Fine Arts and Design sub-groups. Realization: Education, Fine Arts and ...