Journal Singular
Vol. 2 No. 1 (2025): Singular: Journal of Pedagogical Language, Literature, and Cultural Studies

Menghadirkan Gamifikasi dalam Pembelajaran Bahasa Jerman untuk Pemula: Desain Aplikasi BRIX Berbasis Construct 3

Asmorodina, Ibrahim (Unknown)
Aini, Desti Nur (Unknown)



Article Info

Publish Date
27 May 2025

Abstract

This study aims to describe the development process of the BRIX application based on the Construct 3 platform for German language learning with gamification integration. This research employs a research and development (R&D) approach with a descriptive qualitative method and utilizes the Waterfall development model, which consists of five stages: needs analysis, design and development, application development, verification, and application launch. The research data were obtained through observations during the needs analysis stage and questionnaires during the trial phase, involving students from SMAN 1 Bululawang as research subjects. The result of this study is the BRIX application product, which is a type of learning media in the form of a 2D platformer and role-playing game (RPG). The gamification elements integrated into BRIX are designed to encourage student motivation in the German language learning process, equipped with game features such as characters, points, scores, and exercises that focus on reading (lesen) and listening (hören) skills at the A1 GER level.

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Journal Info

Abbrev

main

Publisher

Subject

Humanities Languange, Linguistic, Communication & Media Social Sciences Other

Description

Singular, the Journal of Pedagogical Language, Literature, and Cultural Studies is a peer reviewed, and open access journal dedicated to exploring pedagogical language, literature, and cultural studies. Our primary objective is to publish conceptual and research articles that delve into the ...