Siber International Journal of Education Technology
Vol. 2 No. 3 (2025): Siber International Journal of Education Technology (January 2025)

The Influence of Virtual Lab, Gamification, and Augmented Reality on Students' Understanding of Microbiology Concepts

Ananta, Yorasakhi (Unknown)



Article Info

Publish Date
05 May 2025

Abstract

This article is a literature study that aims to examine the effect of the use of Virtual Lab, Gamification, and Augmented Reality (AR) on students' understanding of microbiology concepts. Along with the development of technology in the world of education, conventional learning methods have undergone significant transformations. Virtual Lab allows microbiology practicums to be carried out simulatively, Gamification encourages learning motivation through game elements, and AR visualizes complex microbiology objects interactively. This study collects and analyzes the results of previous studies that are relevant in the context of higher education. The results of the study show that the three technological approaches are generally able to improve students' understanding of microbiology concepts, increase interest in learning, and strengthen critical thinking skills. However, the success of its implementation is highly dependent on the readiness of the institution, the competence of lecturers, and the characteristics of students.

Copyrights © 2025






Journal Info

Abbrev

SIJET

Publisher

Subject

Education Social Sciences Other

Description

Siber International Journal of Education Technology (SIJET) is a journal in the field of educational technology that contains literature reviews, action research, case study research, and empirical findings in the disciplines of educational technology theory and practice. Topics covered include the ...