Jurnal Pendidikan Vokasi Indonesia
Vol. 3 No. 01 (2024): ISSUE AGUSTUS

Integration of STEAM (Science, Technology, Engineering, Arts, and Mathematics) in Education in the Era of Technology

Mia Andriyani (Unknown)



Article Info

Publish Date
30 Aug 2024

Abstract

This study aims to analyze the implementation of the STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning model in enhancing students' creativity at SMP Swasta Darma. The research method employed is a literature review, examining various references related to the application of the STEAM model in the context of education and creativity. Data were collected through document analysis, which includes previous research, articles, books, and other relevant sources. The findings reveal that the implementation of the STEAM model can enhance students' creativity, measured through indicators such as idea flow, creative thinking ability, cognitive flexibility, and appreciation for art and innovation. The STEAM model allows students to develop creative thinking skills through interdisciplinary learning experiences and complex problem-solving. Additionally, the application of this model encourages collaboration among students in team projects, enabling them to exchange ideas and work together in developing innovative solutions. Overall, the study concludes that the STEAM learning model is effective in enhancing students' creativity and recommends further development of STEAM implementation in formal education.

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Journal Info

Abbrev

jpvi

Publisher

Subject

Civil Engineering, Building, Construction & Architecture Computer Science & IT Education Library & Information Science Other

Description

The Indonesian Journal of Vocational Education is published by PT. Mifandi Mandiri Digital. This journal aims to publish and disseminate research findings and studies in vocational education conducted by researchers, teachers, and practitioners in the field of vocational and technical education. The ...