Jurnal Pendidikan Teknik Mesin
Vol. 25 No. 1 (2025): June 2025

ANALYSIS OF THE APPLICATION OF GAME BASE LEARNING IN VOCATIONAL EDUCATION OF LATHE MACHINING

Abdissalam, Muhammad Wifaqurrokhman (Unknown)
Ari Dwi Nur Indriawan Musyono (Unknown)
Kriswanto (Unknown)
Yudiono, Heri (Unknown)



Article Info

Publish Date
30 Jun 2025

Abstract

This article examines the implementation of the Game-Based Learning (GBL) model in lathe machining education at vocational high schools (SMK). Lathe machining is a manufacturing process that produces cylindrical machine components using a lathe, in which the workpiece rotates and is subjected to a single-point cutting tool aligned with the workpiece axis. To improve the quality of lathe machining education, an effective instructional model such as Game-Based Learning is needed. This research applies a Systematic Literature Review (SLR) approach to identify and analyze six relevant studies published between 2020 and 2025 based on inclusion criteria. The findings show that GBL has a positive impact on increasing students’ learning motivation, engagement, and learning outcomes in lathe machining practice. The study concludes that GBL is an effective solution for practice-based learning in vocational education and recommends its wider adoption in technical vocational training.

Copyrights © 2025






Journal Info

Abbrev

JPTM

Publisher

Subject

Mechanical Engineering

Description

First published in June 2001 and since then it is published biannually in June and December. Contains articles lifted from the results of research on field mechanical engineering and the idea of thinking (conceptual) for the development of education and teaching in the field of Mechanical ...