at-Tarbiyah al-Mustamirrah: Jurnal Pendidikan Islam
Vol 3, No 2 (2022)

Persepsi Siswa Terhadap Pemanfaatan Gamifikasi Quizizz dalam Pembelajaran di MAN 5 Agam

Efendi, Dedi (Unknown)
Sesmiarni, Zulfani (Unknown)
Putri, Dini (Unknown)



Article Info

Publish Date
30 Nov 2022

Abstract

This study aims to demonstrate how students view the use of Quizizz gamification in the classroom at MAN 5 Agam. The population and respondents of the study were 180 students of MAN 5 Agam from grades 10, 11, and 12 in the 2022–2023 academic year. There were 67 respondents that provided questionnaire responses via Google Forms. A Likert scale was used for the analysis of the data. The Google Forms tool was used to distribute online questionnaires to students through the Whatsapp group, which provided the data for the whole research. The findings revealed that most students believed using Quizizz to complete assigned tasks before in-person instruction in class had a positive effect on learning activities. Students believe Quizizz to be a user-friendly tool that makes learning more enjoyable, improves content mastery, and boosts students' enthusiasm and engagement in their studies. However, according to students, there are several restrictions and issues in utilizing Quizizz, such as time constraints and internet connection issues.

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Journal Info

Abbrev

at-tarbiyah

Publisher

Subject

Religion Education

Description

at-Tarbiyah al-Mustamirrah: Jurnal Pendidikan Islam is a forum for educators, academicians, researchers, and practitioners to share ideas for practical approaches to improving quality in islamic educational issues. The Journal accepts Indonesian and English articles and published periodically, twice ...