Griya Journal of Mathematics Education and Application
Vol. 5 No. 2 (2025): Juni 2025

Penerapan Quizizz Sebagai Media Evaluasi Interaktif Untuk Meningkatkan Motivasi Belajar Mahasiswa

Ayu Ismi Hanifah (Unknown)
Nawafilah, Nur Qomariyah (Unknown)



Article Info

Publish Date
07 Jun 2025

Abstract

Active learning is one of the strategies used to create a fun learning atmosphere and increase student activity. One strategy that can be done is by implementing interactive media. Quizizz is an interactive game-based media that can provide a learning experience so that students are directly involved and can be used as an interactive learning evaluation media. In addition to being an evaluation media, Quizizz can build engagement between students and the media so that students are motivated to be more active. This study aims to analyze the implementation of Quizizz as an interactive evaluation tool to enhance students' learning motivation. This study uses a quantitative descriptive research method. The instruments used in this study include observation sheets, learning motivation questionnaires, and quizzes on Quizizz. The results of this study indicate that the evaluation results obtained by implementing Quizizz as many as 74.3% of students scored above 68 which is included in the good assessment category. In addition, as many as 78% of students are motivated by the application of Quizizz because it creates a competitive and fun learning atmosphere.

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Journal Info

Abbrev

Griya

Publisher

Subject

Education Mathematics

Description

Griya Journal of Mathematics Education and Application adalah Jurnal Matematika dan Pendidikan Matematika yang dikelola oleh Program Studi S1 Pendidikan Matematika Universitas Mataram. Fokus dan ruang lingkup dari jurnal ini adalah artikel ilmiah baik berupa hasil penelitian, review artikel maupun ...