QUANTA
Vol. 9 No. 2 (2025): VOLUME 9, NOMOR 2 (2025): MAY-AUGUST

Implementing Classroom Guidance using the Problem-Solving Method to Enhance High School Students’ Learning Responsibility through Group Games

Az-zahroh, Tsania Maulida (Unknown)
Iswantiningtyas, Veny (Unknown)



Article Info

Publish Date
29 May 2025

Abstract

This study aimed to determine the effectiveness of implementing the problem-solving method through the “Battle of Brain” group game in enhancing students’ learning responsibility at SMAN 2 Kediri. The research employed a Guidance and Counseling Action Research (GCAR) approach in two cycles. The research sample consisted of second-year students at SMAN 2 Kediri. The instruments used included a learning responsibility questionnaire and an observation guide. The results showed a significant improvement in students’ learning responsibility, with an average increase of 48% in the first and 73% in the second cycles. The findings conclude that classical guidance using the problem-solving method through the “Battle of Brain” simulation game effectively enhances students’ learning responsibility. The implication of this study serves as a foundation for developing classical guidance service programs in schools, particularly using problem-solving approaches and group games to improve students’ sense of learning responsibility.

Copyrights © 2025






Journal Info

Abbrev

quanta

Publisher

Subject

Education Social Sciences Other

Description

Quanta focus is a medium for dissemination of research results based on philosophical, conceptual, and empirical studies of Counseling and Counseling in Education. The Scope of Quanta publishes research articles in based on philosophical, conceptual, and empirical studies of Counseling and ...