Jurnal Epistemic : Jurnal Ilmiah Pendidikan
Vol. 4 No. 2 (2025): Mei 2025

IMPLEMENTASI MEDIA INTERAKTIF KAHOOT DALAM MENINGKATKAN KETERLIBATAN SISWA DALAM PROSES PEMBELAJARAN SEJARAH KEBUDAYAAN ISLAM DI MAN 2 KOTA SUKABUMI : Gamification Strategy Using Kahoot to Enhance Student Participation in the Learning of Islamic Cultural History at Madrasah Aliyah

Malik, Abdul (Unknown)
Aulia, Adinda (Unknown)
Zuliani, Neng Vika (Unknown)
Mardiyah, Siti Sayidah (Unknown)



Article Info

Publish Date
31 May 2025

Abstract

Student engagement in history education often remains low due to the dominance of conventional teaching methods that fail to meet the interactive needs of digital-native learners. This study aims to evaluate the effectiveness of the interactive media platform Kahoot in enhancing student participation in Islamic Cultural History classes. Employing a qualitative approach with a descriptive case study design, data were collected through participant observation, structured interviews, and visual documentation during classroom activities at MAN 2 Kota Sukabumi. The findings reveal that the integration of Kahoot significantly increased student engagement, demonstrated by heightened motivation, active participation in quizzes, and improved conceptual understanding. Gamification features such as point systems, time-based challenges, and peer competition created a more dynamic and enjoyable learning environment. These results reinforce the existing literature on the pedagogical potential of game-based learning, particularly in Islamic educational contexts. The study recommends the integration of interactive digital tools as an innovative instructional strategy to foster deeper engagement and improve learning quality, especially in narrative and historically rich subjects

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Journal Info

Abbrev

epistemic

Publisher

Subject

Education

Description

Epistemic Journal is an academic journal that publishes all studies in the fields of education, learning, teaching, curriculum development, learning environment, teacher education, educational technology, educational development from various types of research such as surveys, research & development, ...