Virtual reality (VR) systems are widely used across various domains, yet their high computational demands significantly contribute to energy consumption and carbon emissions. Optimizing rendering algorithms is essential to address these environmental challenges, particularly in multiuser VR environments where efficiency is critical. This study aims to evaluate the effectiveness of various rendering techniques in reducing energy consumption and carbon emissions as optimal solutions for multiuser VR applications. The research methodology followed the PRISMA framework, with a literature search conducted using the Scopus database and keywords such as “virtual reality” and “energy efficiency.” The search yielded 1,374 articles published after 2019, which were screened and narrowed down to 24 critical articles. Results demonstrate that Occlusion Culling achieves up to 85% energy savings per frame, translating to a carbon emission reduction of 76.5 g CO₂/hour, while LOD provides a 50% energy efficiency improvement, reducing carbon emissions by 45 g CO₂/hour. These findings highlight the critical role of these techniques in enhancing the sustainability of VR systems, particularly in multi-user environments, and underscore their potential as key strategies in reducing the environmental footprint of VR technology.
                        
                        
                        
                        
                            
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