This research is motivated by the limited studies on the effectiveness of the use of technology-based media such as Assembler Edu and Zep Metaverse in science learning, even though this phenomenon has a significant impact on the effectiveness of student learning outcomes in the current digital era. This study aims to measure the effectiveness of the use of Assembler edu and Zep Metaverse media using the Teams Games Tournament (TGT) learning model on the learning outcomes of grade 5 students of MIN 2 Bangkalan. The method used is quantitative pre-experiment using pretest-posttest one group. Data collection techniques used in the form of pretest-posttest, questionnaires, and interviews. The results of the study showed that the N-Gain value was greater than the established indicator, namely 0.41> 0.3, which indicates that science learning on respiratory material using Assembler edu and Zep Metaverse was effectively implemented, because it achieved a moderate N-Gain score. This score was obtained because of limited internet access so that it has not been able to achieve a high score. Research using digital-based media is expected to be applied in learning, namely by achieving the N-Gain score which is currently being implemented, the use of digital assessments using Zep Metaverse also needs to be developed considering that many studies only focus on learning media.
                        
                        
                        
                        
                            
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