Jurnal Pendidikan dan Sosial Humaniora
Vol. 5 No. 3 (2025): September : Khatulistiwa: Jurnal Pendidikan dan Sosial Humaniora

Dampak Gamifikasi Blooket terhadap Motivasi dan Pembelajaran Ekonomi

Erlin Zahroh Nuryani (Unknown)
Mohamad Arief Rafsanjani (Unknown)



Article Info

Publish Date
08 Jul 2025

Abstract

Student motivation is an important factor that influences student engagement and academic achievement. Although many studies have examined learning motivation in classroom settings with non-interactive presentation media, limited research has explored how gamification affects motivation and learning outcomes in economics education. This study investigates the impact of using Blooket—a game-based learning platform—on students’ motivation and academic performance in economics classes during the 2024/2025 academic year. The study aims to: (i) evaluate the impact of Blooket on students’ learning motivation, (ii) assess the impact of Blooket on students’ learning outcomes. Data were collected through questionnaires and tests involving 40 high school students divided into experimental and control groups. The findings revealed that students taught using Blooket demonstrated significantly higher motivation and better learning outcomes compared to those taught using traditional methods. This study highlights the impact of the gamification medium 'Blooket' in fostering a more engaging and motivating learning environment, offering practical insights for educators seeking to enhance student participation and performance through digital tools.

Copyrights © 2025






Journal Info

Abbrev

Khatulistiwa

Publisher

Subject

Humanities Education

Description

Khatulistiwa: Jurnal Pendidikan dan Sosial Humaniora, adalah jurnal studi ilmu-ilmu Sosial humaniora dan pendidikan yang bersifat peer-review dan terbuka. Bidang kajian dalam jurnal ini termasuk linguistik, sastra, filsafat, psikologi, hukum, pendidikan, sosial dan studi budaya. Jurnal Sosial ...