Desimal: Jurnal Matematika
Vol. 7 No. 2 (2024): Desimal: Jurnal Matematika

The effect of game based learning with math bingo in reducing math anxiety to improve students’ mathematics learning outcomes in data presentation materials

Ayyasy, Hafidz Yahya (Unknown)
Asrul, Asrul (Unknown)



Article Info

Publish Date
30 Aug 2024

Abstract

This study aims to examine the effects of game-based learning with Math Bingo in reducing math anxiety and improving student learning outcomes. The research method used is pre-experimental with a pre-post test design of one group. Math anxiety data was collected using questionnaires before and after the intervention, while math learning outcomes data were obtained through pre-test and post-test. results of data analysis obtained sig. (2-tailed) of 0.001<0.05. Therefore, it can be concluded that game-based learning with Math Bingo is effective in reducing anxiety and improving students' math learning outcomes. This finding shows that game-based learning with Math Bingo is effective in reducing anxiety and improving students' math learning outcomes. The implication of this study is the importance of integrating game-based learning in mathematics learning to create a more interactive and interesting learning environment, as well as the need for support from curriculum developers and educational policies for the wider implementation of this method.

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Journal Info

Abbrev

desimal

Publisher

Subject

Education Mathematics Social Sciences

Description

Desimal: Jurnal Matematika, particularly focuses on the main issues in the development of the sciences of mathematics education, mathematics education, and applied mathematics. Desimal: Jurnal Matematika published three times a year, the period from January to April, May to Augustus, and September ...