Lingua Cultura
Vol. 19 No. 1 (2025): Lingua Cultura (In Press)

Exploring the Buddha's Journeys and Students' Perception of Buddhist Adventure-Based Digital Games to Enhance English Language Skills

Anthonius, Ferdy (Unknown)
Wong, Mettadewi (Unknown)
Aryusmar, Aryusmar (Unknown)
Chong, Henry (Unknown)



Article Info

Publish Date
18 Jul 2025

Abstract

This research aims to explore the Buddha's journeys, the concept of Buddhist adventure-based digital games, and students' perception of Buddhist adventure-based digital games to enhance English language skills. This research employs descriptive research with a quantitative method. Questionnaires were distributed to 98 non-English students majoring in Buddhism who have experienced English language learning using Buddhist adventure-based digital games at Nalanda Institute in Jakarta after the lecturer integrated the game as a teaching tool, with the research conducted from March to July 2024. The findings indicate that 1) 95.90% of students have a good knowledge of the concept of digital games for learning English; 2) 100% of students have a good understanding of the Buddha Adventure; 3) 99.00% of students enjoyed learning English using digital games; 4) 95.90% of students are interested in incorporating these games into their English studies; 5) 96.90% of students have a good comprehension of learning English through Buddhist adventure-based digital games as a learning medium; 6) 98.00% of students support the effectiveness of this game to enhance their language skills, including listening, speaking, reading, and writing. Therefore, this study concludes that the perceptions of non-English students majoring in Buddhism towards Buddhist adventure-based digital games as a medium for learning English are highly significant. The results of this research imply that Nalanda Institute should integrate these findings into its learning policies.

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