IJECA (International Journal of Education and Curriculum Application)
Vol 8, No 2 (2025): August

Gamified Learning in EFL Classrooms: Students’ Perceptions of Baamboozle Games for Vocabulary Mastery

Azzahra, Fatimah (Unknown)
Kembaren, Farida Repelita Waty (Unknown)



Article Info

Publish Date
28 Jul 2025

Abstract

Incorporating games into education is an effective strategy to enhance student engagement. This study investigated how EFL students’ emotional reactions and experiences influence their perceptions of the interactivity of Baamboozle games for vocabulary mastery. Conducted at two Integrated Islamic Private Junior High Schools in Medan, the research employed a case study design and a descriptive qualitative methodology, with 8 EFL students participating through observations and semi-structured interviews, which were conducted over a period of four weeks. The thematic analysis revealed that students’ motivation, vocabulary acquisition, and engagement improved significantly, influenced by their emotional responses to the game. These findings highlight the potential of gamified learning platforms like Baamboozle games in enhancing language acquisition and emphasize the role of emotional engagement in mastering vocabulary, which the implication of provides insight for teachers to consider using game-based learning in teaching vocabulary.

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Journal Info

Abbrev

IJECA

Publisher

Subject

Computer Science & IT Education Languange, Linguistic, Communication & Media Mathematics Social Sciences

Description

IJECA (International Journal of Education and Curriculum Application) is a journal managed by Muhammadiyah University of Mataram, as a forum for scientific publication in the field of Education and Curriculum and its application. The Editorial Team receives the results of studies, research and ...