Interactive multimedia is one of the most popular types of learning media and provides a significant increase in the success of the learning process. The achievement of mathematics learning objectives can be seen based on the level of students' computational thinking abilities and learning motivation. Therefore, this research was conducted to develop interactive multimedia that can improve students' computational thinking skills and learning motivation. This development research uses the ADDIE (Analysis, Design, Development, Implementation and Evaluation) model. The sample for this research was class IX students at Tunas Karya Batangkuis Middle School. The research results show that the interactive multimedia developed meets the criteria of being valid, practical and effective in improving students' computational thinking skills and learning motivation. Interactive multimedia obtained a validity value of 3.6 with very good criteria. Interactive multimedia obtained a practicality score of 3.4 (very good category) from the response questionnaire and 3.2 (good category) from the learning implementation questionnaire. The effectiveness of interactive multimedia can also be seen from several aspects, including students' classical completion level which reached 92%, achievement of learning objectives by 80%, very positive student responses, and good levels of student activity. Apart from that, the use of interactive multimedia also succeeded in increasing computational thinking abilities by 0.54 (medium category) and student learning motivation by 0.65 (medium category).
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