Jurnal Pendidikan dan Pengajaran
Vol 58 No 2 (2025): July

Trends in the Development of Game-Based Science Learning Research in Elementary Schools

Lestari, Rizky (Unknown)
Rohmani (Unknown)



Article Info

Publish Date
25 Jul 2025

Abstract

Over the past 15 years, research on game-based science learning in elementary schools has fluctuated with uneven publication distribution. To address this, stronger international collaboration, utilization of the latest technology, and the use of appropriate keywords are needed. This study aims to identify and visualize publications related to game-based science learning in elementary schools during the period 2008-2023, using descriptive bibliometric methods. From the analysis of 53 articles taken from the Scopus database, it was found that Taiwan and the United States were the main contributors, with significant international collaboration. This study used a qualitative approach with bibliometric and content analysis methods. Data were collected through documentation studies. The data analysis methods used were thematic analysis for content and quantitative descriptive analysis for publication trends. The main results of the study indicate a significant increasing trend in the use of game-based science learning in elementary schools, with the dominant use of digital game media and educational board games integrated with active learning approaches such as PBL and STEM. The study also found that the primary focus of development is directed at improving critical thinking skills, collaborative learning, and mastery of basic science concepts. It is concluded that game-based science learning is becoming an increasingly relevant and effective strategy in supporting student engagement and improving learning outcomes.

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Journal Info

Abbrev

JPP

Publisher

Subject

Humanities Education Public Health Social Sciences

Description

JPP publishes original research papers, case reports, and review articles. The publication includes the following topics: Early childhood education. Adult education Mathematics and science education. Guidance and counseling education. Educational technology. Character education. Special needs ...