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Pengembangan gim kuis edukasi suplemen buku ajar pengantar dasar IPA berbasis website R Rohmani; Berta Apriza; Yasinta Mahendra
JINoP (Jurnal Inovasi Pembelajaran) Vol. 7 No. 2 (2021): November 2021
Publisher : University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/jinop.v7i2.18576

Abstract

Technological developments in the digital era demands innovation in learning. Learning innovation is developed according to the needs and demands of solving problems in the field. This study aimed to develop a supplementary basic introductory science textbook in the form of a website-based quiz game that can be accessed using a smartphone. The textbook supplement quiz game was created with the aim of maximizing the use of smartphones owned by students and reducing the negative impacts of using smartphones in learning. The method in this study was Research and Development (R&D) method using a procedural model. The data collection instruments in this study were validation sheets, student response questionnaire sheets, and test questions. The test subjects in this study were 73 students of the elementary school teacher education program at the Muhammadiyah University of Kotabumi. The results of the quiz game feasibility test were 79.42% and were declared eligible because they were greater than 61%. The level of effectiveness of the quiz game is 90.47% and is declared effective because it is greater than 80%. Practical test of the practicality of using quiz games by 87.06% was declared practical because it was greater than 61%. The use of quiz games supplementing the basic introductory science textbooks can improve student learning outcomes and be able to reduce the negative impact of smartphone use and maximize the benefits of using smartphones in learning.
Pengembangan Website Pembelajaran Digital pada Perkuliahan Pendidikan IPA Kelas Tinggi Rohmani Rohmani; Agung Prihatmojo
PendIPA Journal of Science Education Vol 6, No 1 (2022): November - February
Publisher : University of Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/pendipa.6.1.242-249

Abstract

Penelitian ini bertujuan untuk mengembangkan website pembelajaran digital untuk perkuliahan pendidikan IPA kelas tinggi. Metode penelitian ini menggunakan metode penelitian dan pengembangan mengacu pada tahapan yang disampaikan oleh (Sugiyono, 2013). Instrumen pengumpulan data dalam penelitian ini adalah lembar validasi, dan lembar angket respon peserta didik dan soal tes. Subjek pada penelitian ini adalah 73 mahasiswa PGSD Universitas Muhammadiyah Kotabumi. Hasil validasi menunjukkan bahwa persentase validitas yang diperoleh sebesar 83,3% dengan kategori sangat baik. Hasil uji coba menunjukkan bahwa website pembelajaran digital merupakan alternatif pilihan yang praktis sebagai pembelajaran jarak jauh dimasa pandemi covid-19, dengan tingkat ketuntasan klasikal posttest yang mencerminkan hasil belajar mahasiswa sebesar 84,85% dengan kategori sangat baik.
PEMBELAJARAN IPA BERBASIS MULTIMEDIA INTERAKTIF UNTUK MENINGKATKAN MINAT DAN PRESTASI BELAJAR SISWA Rohmani Rohmani
Eksponen Vol. 9 No. 1 (2019): Eksponen: Vokume 9 Nomor 1 April 2019
Publisher : Universitas Muhammadiyah Kotabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47637/eksponen.v9i1.134

Abstract

This paper aims to study science learning using interactive multimedia based on the level of interest in students learning. The learning interest is one of the determining factors of student learning outcomes. The students who have high learning interest in a lesson will have better outcomes than the students who have low learning interest. The ability of a teacher to help improve student learning interest is needed to improve student learning achievement. Selection of the right learning media is one of the way to help students improve their learning interest in a lesson. Interesting and interactive learning media will make students interested in using the media, so that the students' interest in learning will be indirectly more increased than before using the learning media. Interactive learning media can make students to do various movements such as eye movements in observing something that is on the learning media and also the brain movements for thinking, thus the students will be able to stay focus on the material that is being studied. The media that is capable of carrying out these functions which are then referred to as interactive multimedia.
Penerapan Model Pembelajaran Number Head Together: Upaya Meningkatan Keterampilan Menulis Esai Mahasiswa Sri Widayati; Yasinta Mahendra; Rohmani Rohmani
Belajar Bahasa Vol 6, No 2 (2021): BELAJAR BAHASA : Jurnal Ilmiah Program Studi Pendidikan Bahasa dan Sastra Indone
Publisher : Universitas Muhammadiyah Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32528/bb.v6i2.5999

Abstract

Masalah dalam penelitian ini ialah masih relatif rendahnya kemampuan mahasiswa PBSI Universitas Muhammadiyah Kotabumi untuk menulis esai, sehingga perlu digunakan metode pembelajaran Number Head Together (NHT) dalam proses pembelajaran guna membantu meningkatkan hasil kemampuan mahasiswa dalam menulis esai. Tujuan penelitian ini ialah untuk memberikan gambaran peningkatan kemampuan menulis esai pada mahasiswa PBSI Universitas Muhamadiyah Kotabumi setelah dosen memakai pembelajaran model Number Head Together (NHT). Metode yang digunakan ialah deskriptif kualitatif. Data yang didapatkan merupakan hasil dari nontes, yaitu melalui proses observasi, wawancara kepada mahasiswa, serta melakukan teknik dokumentasi berupa hasil pengujian prasiklus. Berdasarkan data penelitian yang telah diperoleh, didapati hasil bahwa terdapat peningkatan yang cukup signifikan terhadap kemampuan menulis esai pada mahasiswa PBSI Universitas Muhammadiyah Kotabumi setelah mengikuti mata kuliah menulis esai dengan menggunakan model pembelajaran NHT. 
Analisis Penggunaan Bahasa Ibu dalam Proses Pembelajaran dan Pergaulan Lingkungan Siswa Yasinta Mahendra; Berta Apriza; Rohmani Rohmani
Jurnal Basicedu Vol 6, No 1 (2022): February, Pages 1-1500
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v6i1.2017

Abstract

Penelitian ini bertujuan untuk menganalisis penggunaan bahasa ibu dalam proses pembelajaran dan  pergaulan lingkungan siswa sekolah menengah pertama Muhammadiyah 1 Kotabumi, Provinsi Lampung. Metode yang digunakan dalam penelitian ini adalah deskriptif dengan pendekatan kualitatif. Subjek penelitian ini adalah siswa SMP Muhammadiyah 1 Kotabumi lampung Utara dilakukan pada semester ganjil 2021/2022. Teknik pengumpulan data yang digunakan adalah berupa pengumpulan data didapat dengan cara dokumentasi pada saat peneliti melakukan observasi. Sedangkan  teknik analisis datanya menggunkan dan cara pengukuran ketercapaian kegiatannya menggunakan skala likert. Berdasarkan dari data hasil penelitian menunjukkan bahwa terdapat pengaruh yang muncul akibat penggunaan bahasa ibu, hasil dari penelitian telah disampaikan pada penjabaran sebelumnya. Dampak penggunaan bahasa ibu oleh siswa baik pada saat proses pembelajaran di sekolah maupun pada saat bergaul dengan tersebut ada yang positif dan negatif.
Learning Loss Pembelajaran Calistung Siswa Sekolah Dasar Yasinta Mahendra; Berta Apriza; Rohmani Rohmani
Jurnal Basicedu Vol 6, No 6 (2022): December 2022
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v6i6.3798

Abstract

Penelitian ini bertujuan untuk mengetahui keadaan sebenarnya yang terjadi dalam proses pembelajaran anak-anak sejak masa pandemi, dari hasil penelitian diketahui bahwa pembelajaran pada masa pandemi membuat banyak siswa pada tingkata sekolah dasar banyak yang tidak menguasai CALISTUNG dengan baik, hal tersebut dibuktikan dengan rendahnya tingkat pemahaman pada pembelajaran CALISTUNG yang terjadi saat proses pembelajaran di sekolah. Teknik pengumpulan data yang digunakan adalah berupa pengumpulan data didapat dengan cara dokumentasi, wawancara pada saat peneliti melakukan observasi. Sedangkan  teknik analisis datanya menggunkan dan cara pengukuran ketercapaian kegiatannya menggunakan skala likert. Berdasarkan dari data hasil penelitian menunjukkan bahwa terjadi learning loss dalam pembelajaran CALISTUNG  yang disebabkan akibatpembelajaran jarak jauh selama maa pandemi, hasil dari penelitian telah disampaikan pada penjabaran sebelumnya. Dampak pemberlakuan pembelajaran jarak jauh adalah penurunan pemahaman siswa terhadap pembelajaran CALISTUNG terutama pada anak usia sekolah dasar.
Pelatihan dan Pendampingan Optimalisasi LMS Edlink Sevima di SMA Muhammadiyah 1 Kotabumi Rohmani Rohmani; Yasinta Mahendra; Berta Apriza
SINAR SANG SURYA Vol 7, No 2 (2023): Agustus 2023
Publisher : UM Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/sss.v7i2.2787

Abstract

abstrakABSTRAK  Pembelajaran online menjadi alternatif utama untuk memfasilitasi proses belajar mengajar dalam pembelajaran era digital yang terus berkembang. Oleh karena itu, penggunaan LMS menjadi penting dalam mendukung pembelajaran online.  Tujuan dari kegiatan ini adalah untuk meningkatkan kemampuan guru SMA Muhammadiyah 1 Kotabumi dalam memanfaatkan LMS Edlink Sevima dalam proses pembelajaran online. Metode yang digunakan dalam penelitian ini adalah ceramah dan demonstrasi langsung. Hasil kegiatan pelatihan dan pendampingan sebanyak 75 persen guru mampu mengikuti pelatihan dengan baik. Namun, beberapa guru mengalami kendala karena tidak memiliki laptop sehingga tidak optimal dalam kegiatan pelatihan dan pendampingan. Berdasarkan kegiatan yang telah dilakukan, pelatihan dan pendampingan optimalisasi LMS Edlink Sevima dapat meningkatkan kemampuan guru dalam memanfaatkan LMS untuk pembelajaran online. Namun, perlu dipertimbangkan untuk memberikan fasilitas yang memadai bagi guru yang tidak memiliki laptop.  Kata kunci: Edlink Sevima, LMS, Pelatihan dan Pendampingan.ABSTRACT Online learning is the main alternative to facilitate the teaching and learning process in the ever-evolving digital era learning. Therefore, the use of LMS is important in supporting online learning.  The purpose of this activity is to improve the ability of SMA Muhammadiyah 1 Kotabumi teachers in utilizing the Edlink Sevima LMS in the online learning process. The methods used in this study are lectures and live demonstrations. As a result of training and mentoring activities, 75persen of teachers were able to attend the training well. However, some teachers experience problems because they do not have laptops so they are not optimal in training and mentoring activities. Based on the activities that have been carried out, training and mentoring to optimize the Edlink Sevima LMS can improve teachers' ability to utilize LMS for online learning. However, it should be considered to provide adequate facilities for teachers who do not have laptops.Keywords: Edlink Sevima, LMS, Training and Mentoring
Ekoland: The Development of Android-Based Learning Media Using iSpring Suite to Improve the Understanding of Ecosystem Material in Elementary School Badawi, Badawi; Utami, Purie Nawa; Elizar, Elizar; Rohmani, Rohmani; Masitoh, Masitoh; Rachmatia, Meutia
Mimbar Sekolah Dasar Vol 10, No 3 (2023)
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53400/mimbar-sd.v10i3.63096

Abstract

This research aimed to develop science teaching media in the form of learning applications that use the help of iSpring Suite. The development of ecosystem material science learning applications is made to maximize the use of smartphones owned by students and reduce the various negative impacts of using Android in learning. The Research and Development (RD) method using a procedural model, was applied in this research. The data collection instruments in this study were validation sheets, student response questionnaires, and test questions. The test subjects in this study were 48 fifth-grade students at Ibnu Rusyd Islamic Elementary School. The Ekoland learning media feasibility test result is 71.95% from the percentage criteria of 61%-80% which shows very feasible results. and declared feasible because it is greater than 61%. The effectiveness level of Ekoland learning media is 93.75% from the percentage criteria of 61% -80% which shows decent results, and it is said to be effective because it is greater than 80%. Based on the results of the study, it is stated that the development of Ekoland learning media developed with android-based using the iSpring Suite application influences the increase in student learning outcomes in understanding ecosystem material in science learning and can provide a positive response from the use of android that maximizes the benefits of using android in education. Research has had a positive impact on improving science learning in schools, showing that Ecoland has a positive impact on students' learning outcomes and understanding of ecosystems.
Practical Steps for Bibliometric Analysis: Mapping Trends in Scientific Articles on Digital Literacy Using VOSviewer from the Google Scholar Database Rohmani, Rohmani; Suprapto, Irawan; Pambudi, Nanda
International Journal of Multidisciplinary Approach Research and Science Том 2 № 01 (2024): International Journal of Multidisciplinary Approach Research and Science
Publisher : PT. Riset Press International

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59653/ijmars.v2i01.480

Abstract

The Google Scholar database has become an indispensable resource for article search in the digital age. The purpose of this study was to examine articles from the Google Scholar database and demonstrate how to use VOSviewer to analyze bibliometric data. Users are given an initial explanation of step-by-step analysis using VOSviewer to make it easier to map research trends. The study offers analytical findings from the growing digital literacy research and explains how simple it is to evaluate data using mapping tools. As a starting point for future research, bibliometric analysis is used in this research to uncover trends and patterns in the development of science. For example, concrete publications on digital literacy involve the collection of 204 published documents from 2018 to 2022. The results of mapping with VOSviewer can be used to offer recommendations in the results of data analysis to identify research trends. Some keywords that become opportunities for future research trends related to digital literacy are models, PBL, children's digital literacy, hoaxes.
Utilizing iSpring Suite to Develop MEDIFORA Android-Based Application as a Science Learning Media for Fourth Grade Elementary School Students Rohmani, Rohmani; Utami , Purie Nawa
International Journal of Multidisciplinary Approach Research and Science Том 2 № 02 (2024): International Journal of Multidisciplinary Approach Research and Science
Publisher : PT. Riset Press International

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59653/ijmars.v2i02.790

Abstract

The existence of the use of media in learning has been proven to be able to provide positive results on learning outcomes. The lack of learning media in accordance with the characteristics of the subject matter makes learning media rarely used in the learning process. The purpose of this study is to develop android-based learning media as an alternative to science learning media in elementary schools. The research method used in this study is Research and Development (R&D) which refers to the model developed by Sugiyono with 10 steps. Data collection instruments in the form of observations, validation sheets and student response questionnaires. The subjects of the study were students in grade 4 totaling 30 students at SDN 01 Kalibening Raya. The results of this study 0020 application named MEDIFORA with a feasibility rate by experts of 76.32% were declared feasible because they exceeded 61%. The effectiveness of the MEDIFORA Application seen from student learning results is obtained that MEDIFORA is effective which is shown by the level of completeness of student learning of 80%. Based on these results, it can be concluded that the MEDIFORA application can be used as an alternative science learning media for life cycle materials in grade 4 elementary schools.