Jurnal Akademik Pengabdian Masyarakat
Vol. 3 No. 5 (2025): September

IMPLEMENTASI PERMAINAN JUMBLE WORDS UNTUK MENINGKATKAN KOSA KATA BAHASA INGGRIS SISWA KELAS VI SDN 3 GUNUNG BATU

Nurhayati Nurhayati (Unknown)



Article Info

Publish Date
12 Aug 2025

Abstract

Abstrak. This Community Service (PKM) initiative is to facilitate socialization and training in the utilization of the Jumble Words game as a tool for enhancing English vocabulary among sixth-grade students at SDN 3 Gunung Batu, Ciracap district. The exercise was executed in stages: developing vocabulary resources aligned with the curriculum, elucidating the concepts and rules of the game, and guiding students in direct gameplay practice. The employed method was a participatory approach, when students actively organize random letters into appropriate words according to specific categories or topics. The activity's results indicated a favorable reaction from both students and teachers, characterized by heightened enthusiasm, active participation, and enhanced comprehension of the new terminology. This activity is anticipated to provide as an innovative option for English language acquisition in primary schools.

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Journal Info

Abbrev

japm

Publisher

Subject

Computer Science & IT Economics, Econometrics & Finance Education Industrial & Manufacturing Engineering Social Sciences

Description

Manajemen, Ekonomi, Ekonomi Syariah, Akuntansi, Kewirausahaan, Bisnis, Ilmu Sosial Humaniora, Sastra, Bahasa, Pertanian, Kesehatan, Peternakan, perikanan, Politik, Pendidikan, Ilmu Teknik, Sistem Informasi, Teknik Elektro dan Informatika, Desain Komunikasi Visual, Ilmu Komunikasi, Hukum, ...