Indonesian Journal of Education Methods Development
Vol. 20 No. 1 (2025): February

Emotional Intelligence of Teenagers Addicted to Online Games: Kecerdasan Emosional Remaja yang Kecanduan Permainan Online

Suryawan, Ana Fatimah (Unknown)
HAZIM (Unknown)



Article Info

Publish Date
21 Aug 2025

Abstract

General background: Online games have become a dominant form of entertainment for adolescents in Indonesia’s digital era. Specific background: While these games offer enjoyment, excessive use can lead to addiction and negatively affect emotional intelligence, which is crucial for adolescents’ academic and social development. Knowledge gap: Previous studies have explored the psychological and social effects of gaming, but limited research has focused on how online game addiction shapes emotional intelligence among Indonesian high school students. Aim: This study investigates the emotional intelligence profile of adolescents addicted to online games at Muhammadiyah X Taman High School. Results: Using a qualitative phenomenological method with two subjects aged 15–18 years, data collected through in-depth interviews were analyzed using Miles and Huberman’s framework. Findings reveal that both subjects demonstrate low levels of emotional intelligence, reflected in difficulties with self-awareness, emotional regulation, motivation, empathy, and social skills, which in turn disrupt their academic responsibilities and social interactions. Novelty: This study provides nuanced evidence of how intensive online gaming alters emotional and behavioral patterns in adolescence. Implications: The results highlight the urgent need for targeted educational and parental interventions to strengthen adolescents’ emotional regulation and promote healthier engagement with digital media. Highlights: Teenagers addicted to online games show low emotional intelligence. Key aspects affected include self-awareness, empathy, and social skills. Intensive gaming disrupts academic tasks and social interactions. Keywords: Emotional Intelligence, Online Game Addiction, Adolescents, Behavioral Patterns, Qualitative Study

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Journal Info

Abbrev

ijemd

Publisher

Subject

Education

Description

Aim : This journal aimed at communicating the results of research of professors, teachers, practitioners, and scientists in the field of education covering teaching areas in primary education or all education, applied science and critical analytical studies education. - Readers targeted by this ...