Journal Global Technology Computer
Vol 4 No 3 (2025): Agustus 2025

Penerapan Algoritma Decision Tree Data Mining untuk Prediksi Pola Pemberian Kredit pada Koperasi Simpan Pinjam

Ginting, Winda Widia Br (Unknown)
Sitepu, Harun Rivaldo (Unknown)
Nainggolan, Laksono (Unknown)
Purba, Andrean Saputra (Unknown)
Surbakti, Asprina Br (Unknown)
Utomo, Dito Putro (Unknown)



Article Info

Publish Date
31 Aug 2025

Abstract

Savings and Loan Cooperatives (KSP) play a crucial role in providing access to financing for the public, particularly in underbanked areas. However, lending through KSPs often faces challenges related to the accuracy of creditworthiness assessments, which largely rely on subjective assessments and manual procedures, resulting in the risk of non-performing loans. This study aims to develop a creditworthiness prediction model using the Decision Tree algorithm to improve the accuracy and efficiency of the credit decision-making process. The Decision Tree algorithm was chosen for its ability to classify customers based on historical data in a manner that is easy to understand and interpret. In this study, customer data, including attributes such as Borrower Credit History, Financial Status, Income Amount, Employment Status, and Loan Amount, was used to construct a decision tree. The results showed that the Decision Tree model achieved an accuracy of 86.67%, indicating its effectiveness in predicting creditworthiness and its reliability in supporting credit granting decisions in savings and loan cooperatives. This research contributes to reducing the risk of non-performing loans and improving the efficiency of decision-making in savings and loan cooperatives through the application of data mining techniques based on historical customer data analysis.

Copyrights © 2025






Journal Info

Abbrev

jogtc

Publisher

Subject

Computer Science & IT Control & Systems Engineering Engineering

Description

Journal Global Technology Computer, ini memiliki bidang kajian: 1. Manajemen Informatika, 2. Sistem Informasi, 3. Game Design, 4. Multimedia System, 5. Sistem Pembelajaran Berbasis Multimedia, 6. GIS, 7. Mobile Programming, 8. Database Design, 9. Network Programming, 10. Distributed System, 11. Data ...