Jurnal Ilmiah Mahasiswa Raushan Fikr
Vol 14 No 2 (2025): Jurnal Ilmiah Mahasiswa Raushan Fikr

Mengembangkan Active Learning melalui Amplop Pintar: Integrasi Card Sort dan Educational Games dalam Pembelajaran Pendidikan Agama Islam di Sekolah Menengah Kejuruan

Maharani, Aisyah Puan (Unknown)
Sunhaji (Unknown)
Nurkholis (Unknown)
Sinaga, Fajry Sub’haan Syah (Unknown)



Article Info

Publish Date
20 Sep 2025

Abstract

Active learning strategies are increasingly important for fostering student engagement and participation, with educational games serving as effective teaching tools. By presenting content interactively, these games enhance comprehension and create a stimulating play-based environment that supports meaningful learning outcomes. This study explores the use of educational games in teaching Islamic Religious Education at SMK Negeri 1 Purwokerto, using a descriptive qualitative design. Data were collected from teachers and 10th grade PPLG students through observation, interviews, and documentation. The analysis included data reduction, presentation, and conclusion drawing, with validity ensured through triangulation. The findings show that active learning through educational games was effectively applied and aligned with current pedagogical principles. Teachers increased student engagement with activities such as the Amplop Pintar or Smart Envelope game, which successfully combined enjoyment with deeper learning.

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Journal Info

Abbrev

raushanfikr

Publisher

Subject

Religion Arts Social Sciences

Description

Journal in Islamic Studies published by the Institute for Student Studies and Empowerment IAIN Purwokerto. Subjects include textual study and fieldwork with various perspectives on law, philosophy, mysticism, history, art, theology, and more. Initially, the journal only functioned as a print and ...