Jurnal Onoma: Pendidikan, Bahasa, dan Sastra
Vol. 11 No. 1 (2025)

The Effectiveness of Gamification Strategy on English Vocabulary Enhancing at SDN Ngronggo 8 Kediri

Tuanany, Sarbanun (Unknown)
Kurniawan , Erwin Hari (Unknown)
Muchyidin, M. Syaichul (Unknown)



Article Info

Publish Date
20 Jan 2025

Abstract

This study examines the effectiveness of Blooket media in enhancing English vocabulary among students. A quantitative research approach was employed, utilizing a pre-experimental design with a single group pre-test and post-test. The participants included 31 fifth-grade students from SDN Ngronggo 8 Kediri during the 2024/2025 academic year. The findings revealed that the average pre-test score was 67.25, while the post-test score increased to 81.61, indicating a marked improvement. Statistical analysis using a paired sample t-test yielded a significance value (2-tailed) of 0.001, which is less than the threshold of 0.05, confirming a significant increase in vocabulary performance. These results demonstrate that the implementation of Blooket media effectively enhances students' English vocabulary learning.

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Journal Info

Abbrev

onoma

Publisher

Subject

Education Languange, Linguistic, Communication & Media

Description

Onoma adalah jurnal akademik yang diterbitkan pada bulan Mei dan November oleh Program Studi Pendidikan Bahasa dan Sastra Indonesia di Universitas Cokroaminoto Palopo. Jurnal ini menyajikan artikel-artikel ilmiah tentang pendidikan, bahasa dan sastra Indonesia. ...