Virtual Reality (VR) is increasingly integrated into medical education, yet its application in Indonesia remains limited. This study developed and validated a VR-based circumcision simulator to evaluate simulator sickness, user experience, and clinical performance. A mixed-methods, repeated-measures design was conducted with 74 participants (25 Novices, 24 Intermediates, 25 Experts). Participants engaged in three simulation modes (Autonomous, Guided, Haptic). Instruments included SSQ, FMS, VRNQ, UEQ-S, Checklist, and OSATS. Analyses employed repeated-measures ANOVA, nonparametric tests, and Spearman correlations. Simulator sickness was highest in Autonomous Mode. User experience scores improved with expertise, showing positive correlations with performance and negative correlations with sickness. Experts consistently outperformed other groups, and skill improvements were retained for up to one month. The VR circumcision simulator demonstrated strong construct validity and educational impact. Instructional modes effectively reduced sickness, while haptic integration enhanced spatial orientation. Future studies should incorporate physiological measures and assess real-world skill transfer.
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