The research was motivated by students' low interest in learning in Social Sciences (IPS) learning which tends to be boring. This research aims to measure the effectiveness of game-based learning in increasing students' interest in learning in class VIII-D in social studies subjects at SMP Negeri 56 Surabaya. This research uses a pre-experimental design with an instrument in the form of a learning interest observation sheet. The research results showed that there was a significant increase in all aspects of students' learning interest after implementing game-based learning, namely in the aspects of feelings of pleasure, interest, attention and involvement. These findings indicate that game-based learning can be an attractive alternative for increasing students' learning motivation in social studies subjects which tend to be considered less interesting.
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