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EFEKTIVITAS GAME BASED LEARNING DALAM MENINGKATKAN MINAT BELAJAR SISWA PADA PEMBELAJARAN IPS KELAS VIII-D SMP NEGERI 56 SURABAYA Salfianti; Nugroho Hari Purnomo; Arin Yudiana
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09 No. 04, Desember 2024.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

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Abstract

The research was motivated by students' low interest in learning in Social Sciences (IPS) learning which tends to be boring. This research aims to measure the effectiveness of game-based learning in increasing students' interest in learning in class VIII-D in social studies subjects at SMP Negeri 56 Surabaya. This research uses a pre-experimental design with an instrument in the form of a learning interest observation sheet. The research results showed that there was a significant increase in all aspects of students' learning interest after implementing game-based learning, namely in the aspects of feelings of pleasure, interest, attention and involvement. These findings indicate that game-based learning can be an attractive alternative for increasing students' learning motivation in social studies subjects which tend to be considered less interesting.