Pendas : Jurnah Ilmiah Pendidikan Dasar
Vol. 9 No. 04 (2024): Volume 09, Nomor 04, Desember 2024

ANALISIS PENGGUNAN METODE GAMIFIKASI TERHADAP MOTIVASI BELAJAR SISWA

Muhammad Azman (Unknown)
Afakhrul Masub Bakhtiar (Unknown)



Article Info

Publish Date
08 Dec 2024

Abstract

Amification in instruction is picking up notoriety as a strategy to extend understudy engagement and inspiration. The concept includes the application of diversion components, such as focuses, levels, and identifications, into a learning setting to form a more interactive and locks in involvement. Inquire about appears that gamification includes a positive affect on students' inborn inspiration and comprehension of learning materials. Integrator gamification plan, which takes into consideration learning objectives and understudy characteristics, is basic to its successful execution. Whereas gamification offers numerous benefits, challenges in its usage, such as contrasts in understudy reactions to diversion components, too ought to be tended to. This inquire about strategy employments a writing survey to look at thinks about on the usage of gamification, highlighting the significance of suitable plan and a deep understanding of the brain research of inspiration. In conclusion, gamification can be an inventive and viable approach to expanding understudy inspiration to memorize, but requires continuous assessment and alteration in arrange to attain the generally instructive objectives. Assist ponders in different rudimentary instruction settings are required to decide the broader adequacy of gamification.

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Journal Info

Abbrev

pendas

Publisher

Subject

Other

Description

Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education ...