Muhammad Azman
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THE EFFECT OF LEARNING STRATEGIES SIMULATION AND LEARNING MOTIVATION ON THE RESULTS OF ISLAMIC EDUCATION LEARNING SCHOOL STUDENTS MIDDLE FIRST STATE 4 MEDAN Rusydi Ananda; Muhammad Rifai; Muhammad Azman
Dharmawangsa: International Journal of the Social Sciences, Education and Humanitis Vol 1, No 4 (2020): Social Sciences, Education and Humanities
Publisher : Universitas Dharmawangsa Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46576/ijsseh.v1i4.1433

Abstract

The research study aims to identify and describe: (1) the effect of implementing learning strategies on the learning outcomes of Islamic Religious Education students at SMP Negeri 4 Medan, (2) the influence of learning motivation on the learning outcomes of Islamic Religious Education students at SMP Negeri 4 Medan, and (3) interaction. between learning strategies and learning motivation on learning outcomes of Islamic Religious Education students of SMP Negeri 4 Medan. The population was all students of class VII SMPN 4 Medan consisting of 11 classes. The sampling technique used was cluster random sampling. The data collection instruments were questionnaires and tests. Testing for normality using Liliefors and homogeneity testing using Fisher and Bartlett. The data analysis technique is a two-way analysis of variance at α = 0.05 .The results showed: (1) there is an effect of the application of learning strategies on learning outcomes of learning outcomes in Islamic Religious Education, this is evident from the results of statistical tests which show Fcount = 4.35 > Ftable 3.96, (2) there is an effect of learning motivation on the results. learning Islamic Religious Education, this is evident from statistical testing which shows Fcount = 5.14 > Ftable 3.96, and (3) there is an interaction between learning strategies and learning motivation, this is evident from statistical testing which shows Fcount = 104.36 > Ftable 3,96.
ANALISIS PENGGUNAN METODE GAMIFIKASI TERHADAP MOTIVASI BELAJAR SISWA Muhammad Azman; Afakhrul Masub Bakhtiar
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, Nomor 04, Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i04.19600

Abstract

Amification in instruction is picking up notoriety as a strategy to extend understudy engagement and inspiration. The concept includes the application of diversion components, such as focuses, levels, and identifications, into a learning setting to form a more interactive and locks in involvement. Inquire about appears that gamification includes a positive affect on students' inborn inspiration and comprehension of learning materials. Integrator gamification plan, which takes into consideration learning objectives and understudy characteristics, is basic to its successful execution. Whereas gamification offers numerous benefits, challenges in its usage, such as contrasts in understudy reactions to diversion components, too ought to be tended to. This inquire about strategy employments a writing survey to look at thinks about on the usage of gamification, highlighting the significance of suitable plan and a deep understanding of the brain research of inspiration. In conclusion, gamification can be an inventive and viable approach to expanding understudy inspiration to memorize, but requires continuous assessment and alteration in arrange to attain the generally instructive objectives. Assist ponders in different rudimentary instruction settings are required to decide the broader adequacy of gamification.