Pendas : Jurnah Ilmiah Pendidikan Dasar
Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025

DAMPAK PENGGUNAAN APLIKASI PEMBELAJARAN BERBASIS PERMAINAN TERHADAP KEMANDIRIAN BELAJAR SISWA KELAS TINGGI DI SDN 6 TANJUNG BATU

Rahayu, Sasti (Unknown)
El Cintami Lanos, Muhsana (Unknown)
Hermansah, Bambang (Unknown)



Article Info

Publish Date
01 Sep 2025

Abstract

This study aims to reveal how the use of Interactive Educational Applications, which are game-based learning media, affects the learning independence of high-grade students at SDN 6 Tanjung Batu. The focus of this study was on grade V.B students, with six students as subjects selected purposively. The method used was a descriptive qualitative approach, with data collection through observation, interviews, and documentation. The results showed that the use of this application had a positive effect on students' learning independence. It was seen that students became more enthusiastic in learning, more independent in managing their time, and had higher initiative in completing assignments without depending on teachers. The game features in the application also helped create a more enjoyable and interesting learning atmosphere for students. However, several challenges were also found, such as the need for adjustment time when initially using the application and impaired focus due to overly dominant game elements. Overall, Interactive Educational Applications have great potential to support independent learning, especially if implemented with appropriate supervision and guidance from teachers.

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Journal Info

Abbrev

pendas

Publisher

Subject

Other

Description

Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education ...