e-Jurnal Inovasi Pembelajaran Sekolah Dasar
Vol 1, No 1 (2013): (Januari-Juli) e-JIPSD

PENINGKATAN HASIL BELAJAR SISWA DALAM PEMBELAJARAN PKn DENGAN MENGGUNAKAN METODE BERMAIN PERAN

Tinur, Amma Zetriane (Unknown)



Article Info

Publish Date
14 Mar 2013

Abstract

The purpose of this study to describe the improvement of student learning outcomes in a Civics lesson using role-play in class five SDN 06 Balai Badak. This study is an action research by using qualitative and quantitative approaches.This study was conducted by two cycles. Observation about Learning Implementation Plan first cycle with an average of 80% (Very good), second cycle on average 94% (Very good). The observations of  teacher activity in the cycle with an average of 74% (both categories), cycle II with an average of 94% (very good). The observations in terms of student activity in the fist cycle with an average of 67% (average), second cycle on average 94% (very good). Student learning outcomes obtained in the first cycle an average of 70% (good), the second cycle reaches an average of 85% (very good).   Kata Kunci : learning outcomes; civic; role playing methods

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Journal Info

Abbrev

pgsd

Publisher

Subject

Computer Science & IT Education Languange, Linguistic, Communication & Media Library & Information Science Mathematics Social Sciences Other

Description

The e-Jurnal of Elementary School Learning Innovation (e-JIPSD) is a vehicle for scientific publications originating from research and conceptual studies of lecturers, experts, education practitioners, teachers, and students who have a deep concern for progress and development as well as learning ...