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Dr. Desyandri, S.Pd., M.Pd
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INDONESIA
e-Jurnal Inovasi Pembelajaran Sekolah Dasar
ISSN : -     EISSN : 23386657     DOI : http://dx.doi.org/10.24036/e-jipsd
The e-Jurnal of Elementary School Learning Innovation (e-JIPSD) is a vehicle for scientific publications originating from research and conceptual studies of lecturers, experts, education practitioners, teachers, and students who have a deep concern for progress and development as well as learning innovations covering the field of Indonesian Language, Mathematics, Natural and Social Sciences, Citizenship Education, as well as art, culture, and crafts in elementary schools.
Articles 17 Documents
Peningkatan Hasil Belajar IPAS Menggunakan Model Kooperatif Tipe Think Pair Share di Kelas V SDN 22 Kampung Luar Salido Ardia, Desi Fitri; Hamimah, Hamimah
e-Jurnal Inovasi Pembelajaran Sekolah Dasar Vol 13, No 1 (2025): (Januari-April) e-JIPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/e-jipsd.v12i2.16674

Abstract

This research was motivated by the low integrated thematic learning outcomes of class V students at SDN 22 Kampung Luar Salido. The research results showed that the teaching module for cycle I obtained an average of 83.33% (B), increasing in cycle II to 91.66% (SB). The results of the implementation of teacher activity learning in cycle I obtained an average of 80% (B), increasing in cycle II to 95% (SB). The results of the implementation of learning activities for students in cycle I obtained an average of 80% (B), increasing in cycle II to 95% (SB). The results of the attitude assessment in cycle I obtained 11 students who stood out, namely 6 people who had a positive attitude and 5 people who had a negative attitude, then in cycle II, 5 people who stood out had a positive attitude. The assessment of knowledge and skills in cycle I obtained an average of 74.5 (C), increasing in cycle II to 86.82 (B). Thus, it can be concluded that the think pair share (TPS) type cooperative model can improve student learning outcomes in science and technology learning in class V of SDN 22 Kampung Luar Salido, Pesisir Selatan Regency.
Efektivitas Pengembangan Media Interaktif Berbasis Smart Application Creator Materi Menulis Teks Narasi di Kelas IV Sekolah Dasar Gemalla, Nanda Puspa; Masniladevi, Masniladevi
e-Jurnal Inovasi Pembelajaran Sekolah Dasar Vol 13, No 1 (2025): (Januari-April) e-JIPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/e-jipsd.v12i2.16285

Abstract

The research was motivated by the lack of variation in the use of IT-based media, especially material for writing narrative texts. The aim of the research is to develop interactive media based on Smart Application Creator, material for writing narrative texts in class IV elementary school that is effective. This type of research is development research using the ADDIE model. The school is the test subject of SD Negeri 114/VI Bangko VII and the research subject of SD Negeri 115/VI Bangko VIII. The media is validated through a validity questionnaire assessed by material, media and language experts. Test the practicality of the media through teacher response questionnaires and student questionnaires. The effectiveness test is obtained from the results of the test questions. The media is very valid with an average rating from validators of 94%. The media is very practical, from the average practicality questionnaire results for teachers, 95.71% and students, 95.14%. The effectiveness results show an increase, the average score of test school students is 83.97%, research school 90.20%. Based on the results, it has been proven that the SAC interactive media, material for writing narrative texts, has been declared effective for use in learning.
Pengembangan E-Modul Seni Rupa Menggunakan Model Project Based Learning Berbasis Aplikasi Canva di Kelas IV Sekolah Dasar Fadillah, Yulva; Mansurdin, Mansurdin
e-Jurnal Inovasi Pembelajaran Sekolah Dasar Vol 13, No 1 (2025): (Januari-April) e-JIPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/e-jipsd.v12i2.16302

Abstract

This research is motivated by the fact that in the learning process teachers only use package books provided at school, teachers have not used teaching materials that use technology. This research aims to develop an e-module using a canva-based Project Based Learning (PjBL) model in FINE ARTS learning in grade IV elementary school that is valid and practical. This type of research is R&D (Research and Development) development research. The steps to develop Canva-based learning media using the ADDIE model are the analysis stage, design stage, development stage, implementation stage, and evaluation stage. The data collection instrument uses the e-module validation instrument and the e-module practicality instrument. The data analysis techniques in this study are the validity of the e-module and the practicality of the e-module. The results of the study show that the development of e-modules using the Canva Application-based Project Based Learning model in Fine Arts learning in grade IV SDN 18 Kampung Baru Padang" has been developed using the ADDIE development model and obtained an average result from three validators of 93.67% with a very valid category and declared very practical to use by obtaining a teacher response result of 92.85% with a very practical category and the results of the students' response with the percentage is 90.97% with a very practical category.
Peningkatan Hasil Belajar IPAS Menggunakan Model Project Based Learning di Kelas IV SD Negeri 51 Sungai Jaring Alvianti, Desya Nurhilsa; Masniladevi, Masniladevi
e-Jurnal Inovasi Pembelajaran Sekolah Dasar Vol 13, No 1 (2025): (Januari-April) e-JIPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/e-jipsd.v12i2.16486

Abstract

This research was motivated by the low natural and social science learning outcomes of fifth grade students at SDN 52 Sungai Jaring. This study aims to describe the improvement of student learning outcomes in IPAS learning using the Project Based Learning model in grade IV SD. This research is a classroom action research that uses quantitative and qualitative approaches through four stages of implementation, namely: planning, implementation, observation and reflection carried out for 2 cycles. The subjects of this study were all fourth-grade students of SD Negeri 51 Sungai Jaring, totalling 16 people. The results showed the teaching Module assessment in cycle I was obtained with an average of 81.24% (B) and increased in cycle II to 91.66% (SB). Teacher activity assessment in cycle I was obtained with an average of 82.81% (B) increasing in cycle II to 93.75% (SB). Assessment of learner activities in cycle I averaged 82.24% (B), increasing in cycle II to 93.37% (SB). The learning outcomes of students in cycle I obtained an average of 77.34 with qualifications (B), increasing in cycle II to 84.68 with qualifications (B). Thus, it can be concluded that the project-based learning model can improve IPAS learning outcomes in class IV SD Negeri 51 Sungai Jaring.  
Peningkatan Hasil Belajar Peserta Didik Pada Keterampilan Menyimak Menggunakan Model Quantum Teaching Berbantuan Media Wordwall di Kelas IV SDN 42 Talawi Pesisir Selatan Novita, Ratna Sari; Indrawati, Tin
e-Jurnal Inovasi Pembelajaran Sekolah Dasar Vol 13, No 1 (2025): (Januari-April) e-JIPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/e-jipsd.v12i1.16314

Abstract

This research is motivated by the less than optimal planning and implementation of learning carried out by teachers in listening skills, which has an impact on the low learning outcomes of students in class IV SDN 42 Talawi Pesisir Selatan. This study aims to describe the improvement of student learning outcomes in listening skills with the Quantum Teaching Model assisted by Wordwall media in class IV SDN 42 Talawi Pesisir Selatan. The subjects of this study were teachers and 9 class IV students. The approach used was a qualitative and quantitative approach. This type of research is classroom action research (CAR) which is carried out in two cycles. Each cycle includes four stages, namely planning, implementation, observation, and reflection. Data collection techniques include interviews, analysis documents, observations, tests, and non-tests. The results of the study on student learning outcomes obtained the following scores: a) Cycle I obtained a score of 66.5 (D), b) Cycle II obtained a score of 84.2 (B). Based on these results, it can be concluded that the Quantum Teaching model assisted by Wordwall media can improve student learning outcomes in listening skills.
Peningkatan Hasil Belajar Tematik Terpadu Dengan Model Kooperatif Tipe STAD di Kelas V SDN 11 Lubuk Batuang, Kab.Solok Selatan Fauziah, Siti Rahmah; Astimar, Nelly
e-Jurnal Inovasi Pembelajaran Sekolah Dasar Vol 13, No 1 (2025): (Januari-April) e-JIPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/e-jipsd.v12i2.16500

Abstract

The aim of this research is to describe the improvement in student learning outcomes in integrated thematic learning with a cooperative type model Student Team Achievement Division (STAD) in class V at SDN 11 Lubuk Batuang. This type of research is classroom action research using qualitative and quantitative approaches. This research was carried out in the second semester of the 2021/2022 academic year. The research subjects were 32 fifth-grade students, the researcher played the role of practitioner, the class teacher played the role of observer. The research was carried out in II cycles: cycle I consisted of 2 meetings and cycle II consisted of 1 meeting. The research results showed that the increase in RPP cycle I obtained an average score of 79.16% with qualifications (C), increasing in cycle II to 94.44% with qualifications (SB). The average value of the first cycle teacher aspect was obtained at 80.35% with qualification (B), increasing in cycle II to 96.42% with qualification (SB). Meanwhile, the average value for aspects of the first cycle students obtained was 80.35% with a qualification (B), increasing in the second cycle to 96.42% with a qualification (SB). Student learning outcomes in cycle I obtained an average score of 70.91 and increased in cycle II with an average score of 87.30. It can be concluded that by using the Cooperative Type model Student Team Achievement Division can improve student learning outcomes in integrated thematic learning in Class V SDN 11 Lubuk Batuang.
Pengembangan Media Pembelajaran Game Education Berbasis Gamifikasi Pada Mata Pelajaran Pendidikan Pancasila Kelas IV Sekolah Dasar Putri, Ola Kurnia; Waldi, Atri
e-Jurnal Inovasi Pembelajaran Sekolah Dasar Vol 13, No 1 (2025): (Januari-April) e-JIPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/e-jipsd.v12i1.16021

Abstract

This research is motivated by the minimal use of learning media that implements technological elements in schools. Considering the characteristics of class IV students who like games, this research aims to develop gamification-based game education learning media for class IV elementary schools. The type of research used was development research (R&D) with the ADDIE development model, namely analysis, design, development, implementation, and evaluation. Data collection was carried out through validity sheets and media practicality questionnaires. The research results showed that the validity test value for the material aspect was 96.5%, the media aspect was 93.7%, and the language aspect was 95.6% in the very valid category. Based on the results of the teacher and student response questionnaire at the trial school, a percentage of 95.8% was obtained for teacher responses and 92.9% for student responses in the very practical category. Furthermore, the results of the teacher response questionnaire and student responses at the distribution schools showed percentage results of 100% and 92.7% in the very practical category. Thus, it can be concluded that the gamification-based game education learning media in class IV elementary school pancasila learning subjects has been declared valid and practical for use.
Peningkatan Hasil Belajar Mengunakan Model Discovery Learning Berbasis TPACK Pada Pembelajaran IPAS Kelas V Sekolah Dasar Khairani, Putri; Arwin, Arwin
e-Jurnal Inovasi Pembelajaran Sekolah Dasar Vol 13, No 1 (2025): (Januari-April) e-JIPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/e-jipsd.v13i1.17360

Abstract

The background of this research stems from the issue of low student academic achievement, which is primarily caused by a teacher-centered learning approach. This condition results in students being less actively engaged and unable to independently comprehend the subject matter. To address this issue, the study aims to describe efforts to improve IPAS learning outcomes through the implementation of the Discovery Learning model integrated with the TPACK framework for fifth-grade students at SDN 24 Parupuk Tabing in Padang City. The method employed is Classroom Action Research (CAR), using a combination of qualitative and quantitative approaches conducted in two cycles. Each cycle includes the stages of planning, implementation, observation, and reflection. The research involved 20 students and one teacher, with data collected through both tests and observations. The findings show significant improvements: the quality of instructional modules increased from 90,625% to 96,87%, teacher performance improved from 89,06% to 96,87%, student engagement rose from 89,06% to 96,87%, and the average student score increased from 81,41 to 90,5 In conclusion, the Discovery Learning model based on the TPACK approach is proven to effectively enhance students' learning outcomes in IPAS.
Pengembangan Media Pembelajaran IPAS Berbantuan KineMaster Materi Siklus Air di Kelas IV Sekolah Dasar Annisa, Arrahimmi Nur Ahadu; Astimar, Nelly
e-Jurnal Inovasi Pembelajaran Sekolah Dasar Vol 13, No 1 (2025): (Januari-April) e-JIPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/e-jipsd.v12i1.16323

Abstract

This research is motivated by the lack of availability of IT-based learning media that can motivate and attract students' interest in learning. This research aims to develop video media assisted by KineMaster in science learning that is valid and practical. This research is development research (R&D) with the ADDIE development model. The response questionnaire consists of a teacher response questionnaire and a student response questionnaire. The test subjects in this research were 26 students consisting of 13 men and 13 women in class IVC at SDN 23 Marapalam. The results of the video media development research obtained obtained a validity level of 87.5% for material, 81.25% for language and 88.53% for media in the valid category. The results of the response questionnaire at school show that the learning media is very practical with the results of the teacher response questionnaire obtaining a practicality percentage of 93%. Meanwhile, the results of the student response questionnaire were with a practicality percentage of 93%. Thus, it can be concluded that the science learning media assisted by KineMaster on the water cycle material in Class IV Elementary School has been declared valid and practical for use in learning. 
Peningkatan Hasil Belajar Seni Rupa Menggunakan Model Project-Based Learning di Kelas IV SD Negeri 45 Bungo Pasang, Kota Padang Aini, Khairatul; Mansurdin, Mansurdin
e-Jurnal Inovasi Pembelajaran Sekolah Dasar Vol 13, No 1 (2025): (Januari-April) e-JIPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/e-jipsd.v12i2.16696

Abstract

This study aims to explain how the application of the Project-Based Learning (PjBL) model can lead to improved learning outcomes in visual arts education for fourth-grade students at SDN 45 Bungo Pasang, Padang City, integrated within the context of the Merdeka Curriculum. This Classroom Action Research employs a mixed-methods approach, combining qualitative and quantitative techniques. The research subjects are 19 fourth-grade students from SDN 45 Bungo Pasang during the January-June semester of the 2023/2024 academic year. The research findings include: First, the development of teaching modules in Cycle I showed an average percentage increase from 84.7% (B) to 95.8% (SB) in Cycle II. Second, the implementation of teaching from the teacher's perspective improved from 85,7% (B) in Cycle I to 94.7% (SB) in Cycle II. Third, the implementation of teaching from the students' perspective increased from 81,2% (B) in Cycle I to 94.7% (SB) in Cycle II. Fourth, student learning outcomes improved from an average of 72.6% (C) in Cycle I to 85.2 (B) in Cycle II. In conclusion, the PjBL model can enhance student learning outcomes in visual arts education for fourth-grade students at SDN 45 Bungo Pasang, Padang City.

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