e-Jurnal Inovasi Pembelajaran Sekolah Dasar
Vol 3, No 1 (2015): (Januari-Juli) e-JIPSD

PENGARUH PERMAINAN EDUKATIF GO FISH TERHADAP HASIL BELAJAR KOGNITIF MENGUBAH PECAHAN KE PERSEN DAN DESIMAL KELAS V SEKOLAH DASAR

Amalia, Zahratul (Unknown)
Zainil, Melva (Unknown)
Mayarnimar, Mayarnimar (Unknown)



Article Info

Publish Date
08 Feb 2015

Abstract

This study aims to know the effect of go fish educative game to the cognitive learning outcomes of change fractions to percent and decimal forms. This research was an experimental research design with quasi exsperimental with nonequivalent  pretest-posttest control group design. The sample in this research used two classes, there were an experiment class and a control class. The calculation result of research data used was obtained t-test t0(2,817) > ttable (1,684) at α level of 0.05. With it can be concluded that there was the effect of go fish educative game to the cognitive learning outcomes of change fractions to percent and decimal forms in V grade of elementary school.  Key Word : Game, Go Fish, Fractional Learning Outcomes

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Journal Info

Abbrev

pgsd

Publisher

Subject

Computer Science & IT Education Languange, Linguistic, Communication & Media Library & Information Science Mathematics Social Sciences Other

Description

The e-Jurnal of Elementary School Learning Innovation (e-JIPSD) is a vehicle for scientific publications originating from research and conceptual studies of lecturers, experts, education practitioners, teachers, and students who have a deep concern for progress and development as well as learning ...