Bilingua
Vol. 2 No. 1 (2024): Bilingua: Journal of English and Arabic Studies

The Effectiveness of Using Kahoot Games to Improve Students Vocabulary at Junior High School

Rochman, Mochammad Iman Nur (Unknown)
Ulfah, Maria (Unknown)
Ma’rifatullah, Sayid (Unknown)



Article Info

Publish Date
31 Aug 2024

Abstract

There are a lot of problems in the education today that are connected to societal change and technology advancement. In the present day, the number of digital natives, or at last second-generation traditions, is growing. These are people that consider their environment to be the digital one they have been a part since birth. Many research investigations have demonstrated how game-based learning encourage students to actively participate in class because it makes them feel good. This study is aim to investigate how well Kahoot works for teaching vocabulary in English. The data for this descriptive qualitative study was collected using a literature review methodology. According to the results, students though that teaching English in the classroom with Kahoot was a good idea. By using a gamification technique, the advancement of technology can be used inside of the classroom

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Journal Info

Abbrev

bilingua

Publisher

Subject

Languange, Linguistic, Communication & Media

Description

Bilingua, Journal of English and Arabic Studies, is a research journal that publishes research related to English and Arabic language teaching, language studies, and literature. Bilingua is published by Language Development Center of Universitas Hasyim Asyari Tebuireng Jombang. Bilingua has focused ...