Ma’rifatullah, Sayid
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THE EFFECTIVENESS OF USING SILENTWAY METHOD ON STUDENTS’VOCABULARY MASTERY Evilla Noviana; Ma’rifatullah, Sayid
J-Shelves of Indragiri (JSI) Vol 6 No 1 (2024): J-Shelves of Indragiri (JSI)
Publisher : Program Studi Pendidikan Bahasa Inggris

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61672/jsi.v6i1.2755

Abstract

The students low motivation in learning English language caused their low in mastering vocabulary. They were not interested because the strategy used by the English teacher when teaching was not interesting. therefore, this research aimed to know the effectiveness of using Silent Way Method on Students’ Vocabulary Mastery. The design of this research was pre-experimental research using one group pre-test and post-test at the seventh grade of MTS Al-Mannan Bagik Nyaka 2023/2024 academic year. The population of this study is class VII at MTS Al-Mannan Bagik Nyaka, in which one class consist of 29 students and this research will just be conducted in one class.The sample of this research is the students of class VII at MTS Al-Mannan, in which the total of them are 29 students. To get the data of this research, the researcher gave test as an instrument which included pre-test and post-test in form of multiple choices test, consist of 20 items questions for each. The learning process was two meetings, As the result, the average in post-test is 79.83 and the pre-test class is 50.86. The researcher employed the paired sample T-test to analyze the data following data calculation. Considering the significance score of 0.000 (<0.005), it can be said that H0 is rejected and H1 is accepted. Therefore, there was a significant effect of using Silent Way Method on Students Vocabulary Mastery.
The Effectiveness of Using Kahoot Games to Improve Students Vocabulary at Junior High School Rochman, Mochammad Iman Nur; Ulfah, Maria; Ma’rifatullah, Sayid
Bilingua Vol. 2 No. 1 (2024): Bilingua: Journal of English and Arabic Studies
Publisher : Lembaga Pengembangan Bahasa Universitas Hasyim Asy'ari Tebuireng Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/bilingua.v2i1.7971

Abstract

There are a lot of problems in the education today that are connected to societal change and technology advancement. In the present day, the number of digital natives, or at last second-generation traditions, is growing. These are people that consider their environment to be the digital one they have been a part since birth. Many research investigations have demonstrated how game-based learning encourage students to actively participate in class because it makes them feel good. This study is aim to investigate how well Kahoot works for teaching vocabulary in English. The data for this descriptive qualitative study was collected using a literature review methodology. According to the results, students though that teaching English in the classroom with Kahoot was a good idea. By using a gamification technique, the advancement of technology can be used inside of the classroom
Mini Group Discussion: Cooperative Learning in Teaching Reading Fajarina, Maskhurin; Ma’rifatullah, Sayid
Prosodi Jurnal Ilmu Bahasa dan Sastra Vol 15, No 1: (2021): Prosodi
Publisher : Program Studi Bahasa Inggris Universitas Trunojoyo Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (414.836 KB) | DOI: 10.21107/prosodi.v15i1.10491

Abstract

The aim of the research is to determine mini-group discussion as a cooperative learning in teaching reading. In the article, the method used is quantitative and descriptive qualitative which focus on teaching reading English text of Unhasy Students non-English department. It focus on some problems, those are How the implementation of mini group discussion (mindis) in teaching reading English and How the influence of (Mindis) into students’ enhancement in reading English comprehension. The researcher used test as an instrument and interview of the students. The result of the research are Mindis is easy to teach reading English in non-English department and it has significant influence into the students’ enhancement in reading English. Keywords: mindis, teaching reading, students’ enhancement
The Effectiveness of Using Kahoot Games to Improve Students Vocabulary at Junior High School Rochman, Mochammad Iman Nur; Ulfah, Maria; Ma’rifatullah, Sayid
Bilingua Vol. 2 No. 1 (2024): Bilingua: Journal of English and Arabic Studies
Publisher : Lembaga Pengembangan Bahasa Universitas Hasyim Asy'ari Tebuireng Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/bilingua.v2i1.7971

Abstract

There are a lot of problems in the education today that are connected to societal change and technology advancement. In the present day, the number of digital natives, or at last second-generation traditions, is growing. These are people that consider their environment to be the digital one they have been a part since birth. Many research investigations have demonstrated how game-based learning encourage students to actively participate in class because it makes them feel good. This study is aim to investigate how well Kahoot works for teaching vocabulary in English. The data for this descriptive qualitative study was collected using a literature review methodology. According to the results, students though that teaching English in the classroom with Kahoot was a good idea. By using a gamification technique, the advancement of technology can be used inside of the classroom