International Journal of Ethno-Sciences and Education Research
Vol. 4 No. 1 (2024): International Journal of Ethno-Sciences and Education Research (IJEER)

Study of the Influence of Online Games on Adolescent Psychology in Parungponteng District: Analysis of Intensity of Use, Type of Game, and Psychological Impact

Azahra, Astrid Sulistya (Unknown)
Saputra, Jumadil (Unknown)
Kalfin, Kalfin (Unknown)



Article Info

Publish Date
25 Jan 2024

Abstract

This research aims to examine the influence of online games on adolescent psychology in Parungponteng District. By collecting data from 30 respondents through questionnaires, this research analyzed the intensity of game use, the types of games played, and the psychological impact of online game addiction on teenagers. The research results show that teenagers tend to spend an average of 15 hours per week playing online games, with the majority choosing Role-Playing Games (RPG) and Multiplayer Online Battle Arena (MOBA) games. The psychological impacts of online gaming addiction include a lack of interest in other activities and feelings of anxiety when unable to play. The implications of this research include educational awareness of game use, development of educational games, the active role of parents and educators, as well as the development of time management skills.

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Journal Info

Abbrev

ijeer

Publisher

Subject

Religion Humanities Education Languange, Linguistic, Communication & Media Mathematics Transportation Other

Description

Ethno-science is as an attempt "to recast what serves as science to others, their practice of taking care of themselves and their bodies, their botanical knowledge, but also the form of their classification, making connections, etc. Educational research is a systematic attempt to gain a better ...