International Journal of Ethno-Sciences and Education Research
Vol. 4 No. 3 (2024): International Journal of Ethno-Sciences and Education Research (IJEER)

Game Online dan Kesehatan Mental Generasi Z: Studi Kasus pada Remaja Pria di SMK MAN 5 Tasikmalaya

Azahra, Astrid Sulistya (Unknown)
Kalfin, Kalfin (Unknown)
Hidayana, Rizki Apriva (Unknown)



Article Info

Publish Date
29 Jul 2024

Abstract

This research investigates the impact of online games on the mental health of Generation Z, with a focus on male adolescents at SMK MAN 5 Tasikmalaya. Quantitative research methods were used to collect data through questionnaires regarding the duration of playing online games and observations of mental health. The results of data analysis show that there is a significant relationship between the duration of playing online games and mental health in male adolescents. It was found that online gaming addiction can result in decreased mental health, including social isolation, decreased academic performance, and emotional disorders. Therefore, efforts need to be made to manage the use of online games wisely to minimize the negative impact on Generation Z's mental health.

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Journal Info

Abbrev

ijeer

Publisher

Subject

Religion Humanities Education Languange, Linguistic, Communication & Media Mathematics Transportation Other

Description

Ethno-science is as an attempt "to recast what serves as science to others, their practice of taking care of themselves and their bodies, their botanical knowledge, but also the form of their classification, making connections, etc. Educational research is a systematic attempt to gain a better ...