JOKI: Journal of Computing and Informatics
Vol 2 No 1 (2025): June 2025

Realistic 3D Object Visualization in Early Childhood Educational Games Using Ray Tracing Algorithms

Yaqin, Moh. Ainol Yaqin (Unknown)
Abu Tholib (Unknown)
Juvinal Ximenes Guterres (Unknown)



Article Info

Publish Date
28 Jun 2025

Abstract

Computer graphics plays a crucial role in creating engaging and interactive learning experiences for young children. This study implements ray tracing algorithms to enhance 3D object visualization in educational games designed for early childhood. The objective is to improve visual realism, thereby increasing children's interest and engagement in learning through interactive gameplay. The game was developed using C++ and OpenGL, incorporating ray tracing techniques to simulate light behavior accurately and produce realistic shading and reflections. The research followed a systematic development process, including literature review, game design, algorithm implementation, and user evaluation. The evaluation, involving early learners, showed a significant increase in attention span, comprehension, and enthusiasm among children exposed to ray-traced 3D environments, compared to traditional visualization techniques. These findings suggest that realistic 3D visualization through ray tracing can be a valuable asset in educational media, supporting cognitive development and learning motivation in early childhood education.

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Journal Info

Abbrev

joki

Publisher

Subject

Computer Science & IT Control & Systems Engineering Electrical & Electronics Engineering Engineering

Description

JOKI: Journal of Computing and Informatics is a peer-reviewed journal in the field of informatics. This journal is published twice a year (June and December) by the Laskar Karya in Probolinggo , East Java. Manuscripts submitted by authors undergo a double-blind review process. Accepted papers are ...